A brief overview of the weapons of three classes of MMORPG Chrono Odyssey, which will be available at the June Pleest

A brief overview of the weapons of three classes of MMORPG Chrono Odyssey, which will be available at the June Pleest

The MMORPG Chrono Odyssey combat system has repeatedly demonstrated both developers and bloggers that played on closed tests. However, an overview of the weapons of three classes that will be available on the June test are still rare. Therefore, we offer to pay attention to the video from the Kanon streamer, which quite clearly demonstrated the capabilities of the weapons of the classes Swordsman, Ranger and Berserker.

But first, we will analyze the system of classes and their skills, so that in the future it is clear what is about. Three types of weapons are available to each class – everyone is unique and have their own branches of skills. The player can choose two of three weapons and combine skills between them. All trees of skills are divided into left (highlighted in red), right (blue) and central (without color) branches. The left and right usually contain active skills with focus on certain mechanics, the central – passive bonuses, improvements of the basic attack and special “synergies”. There are also class skills that open at certain levels and give access to active and passive skills.

It is also worth knowing that the game has two main scales: a resource (for example, “rage” for a berserker) and endurance. The first is used to activate powerful skills, the second – for evasion and mobile skills.

Swordsman

Weapon: two -handed sword, sword and shield, paired blades

Two -handed sword

Slow but powerful. High damage on armor and good control effects. A special attack is a charged blow that replenishes the “rage” and inflicts 360 ° damage when fully charged. Assembly for bleeding is also possible to increase damage or strengthen with a superbron. Plus – huge hitboxes and a felt severity of the blow. Cons: a weak burgt-dron at an early stage.

Paired blades

The fastest and DPS weapon at the swordsman. A lot of attacks in a short time, synergy with CRites, the presence of parrying and even skills for reset agro. A great choice for both solo games, and in the role of DPS-partner for a classic tank with a sword and shield. The main minus lies in the low potential for the control of the crowd (SS). On a closed test, it was one of the most popular types of weapons.

Sword and shield

Classic tank set. Block, self -medication, buff, control, the ability to become invulnerable. The skill of the block can turn into a parish with a counterattack. The block also protects against the skills of monitoring other classes. It goes perfectly with paired blades – on a closed test it was the best bunch for the tank.

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Ranger

Weapons: onions, crossbow, rapier

Onion

The least impressive weapon in Bete. Slow, designed for powerful blows, but is poorly revealed at the start, but as the equipment improves, it becomes stronger. It can cause damage to both single goals and AOE. It has a targeted shooting mode with an increased range and elemental arrows to choose from: incendiary can set fire to the target, the explosive will cause damage in area after 3 seconds, the ice reduces the speed of movement of the target, the poisonous poisoning and reduces the healing of the target. The main minus is the need to aim at every attack and spends “energy” even on auto -attack.

Crossbow

The most effective weapon for solo games. Mobile, high -speed, with very high damage from basic attacks and various skills. Very good synergy when playing through crites and poison. Despite the nerves, it remains a top at the start. His Nerfili is at least twice, but until the last test he remained the best weapon to kill the first bosses and at the same time showed himself well in PVP.

Rapier

The close battle, but with the highest rate of damage among the weapons of the ranger. Suitable for both damage, as well as support for the main weapon. Great synergy with Crete. It has a jerk with stunning in Crete, parrying and free evasion.

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Berserker

Weapons: chain blades, paired axes, combat ax

Chain blades

The main discovery of beta. Surprisingly universal: powerful damage, AOE, freezing, control, jerking, and most importantly – self -medication. Damages of the “thirst for blood” accumulate for the damage that can be spent on restoring health and “rage”. The main disadvantages: a waste of life points for some skills and a long time to restore skills. In general, this is a very good weapon for PVE, especially for a single game.

Paired axes

Real berserker. The less health, the higher the damage. A special ability is called “Berserk” and gives the character a buff at +20% damage and speed, but slowly burns his health. There are many passive skills to increase damage when a decrease in health, the ability to restore health during attack, and most importantly, invulnerability by 14 seconds, but it is necessary to activate this opportunity in time.

Combat ax

Weapons, which makes a game tank from the berserker. Branches of skills include provocations, block, blocking of buffs and shields in attacks. At the same time, the weapon retains shock power: massive attacks, good control of the crowd, and the block allows you to counterattack. An interesting weapon offering to play for an aggressive tank, but at the past tests it was one of the least popular, since the players simply did not pay attention to it.

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You can familiarize yourself with the demonstration of classes and their full characteristic from Kanon in his video:

https://www.youtube.com/watch?v=V9EFKEPIXZ4

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