Studio dux is working on We March as One – an incremental auto-battler about building a giant army from simple geometric shapes.

The game will be released on Steam in the fourth quarter of 2026, the studio itself will be the publisher. The developer promises a simulation of every single soldier and every projectile on the battlefield.

The main mechanics are built around the deployment of troops with a virtual “brush”. The player draws his units directly onto the battlefield, choosing positions in response to the enemy’s formation. Before the start of the battle, formations can be freely redrawn and experimented with their shape.

After this, control leaves the player’s hands – the army converges with the horde of enemies automatically. The size of enemy forces grows from battle to battle, forcing constant rethinking of tactics. It is this combination of manual preparation and automatic execution that defines the genre.

The game’s economy is designed to be defeat-friendly. Gold is awarded for destroyed enemies regardless of the outcome of the battle, so a lost battle still brings resources. Fallen soldiers return to duty for the next battle, and the accumulated army is not lost.

With the gold you earn, new types of units are unlocked and additional units are hired. At the same time, there is a branching tree of skills, through which troops receive bonuses to their characteristics. Special effects are also unlocked there that change the behavior of units in battle.

The main technical argument of the studio is the scale of what is happening. Battles grow to tens of thousands of units, with each soldier and each projectile fired being calculated separately rather than abstracted into a general formula. This approach requires serious optimization, since most games of this scale replace individual simulation with average calculations.

You can watch the carnage from several angles to choose from:

  • isometric view

  • top view

  • free flight mode over the battlefield

A sandbox mode is separately announced. In it, the player collects both armies at once and pits them against each other, selecting unusual compositions of troops. Various battlefield configurations are available, allowing you to test how terrain and layout affect the outcome of an encounter.

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