Immediately after the opening of applications for cross-platform testing of the multiplayer shooter Fate Trigger, developers from Saroasis Studios published their seventh dev blog. In it, they talked about the results of the previously closed beta testing and answered many frequently asked questions.
At the beginning of the blog, the developers expressed their sincere gratitude to each player who took part in testing. They carefully studied all the reviews and suggestions, discussing each of them in detail. Compared to the CBT version, a recent holiday technical playtest showed significant improvements in frame rate and stability across a variety of device tiers and graphics settings.
Average FPS increased by approximately 39-64%, and frame drops and stutters were reduced by approximately 80%. In particular, the team made extensive optimizations to logic and low-level systems in key combat scenarios to ensure smooth gameplay during battles. Departure rates have also dropped by approximately 60%. However, the developers noted that some devices may still experience stuttering or crashes under certain conditions, and asked players to continue to report any issues.
The studio assured that these interim improvements are just the beginning of the journey. Performance optimization will remain a top priority throughout all stages of development to ensure a significantly more stable gaming experience upon launch in Early Access.
Frequently asked questions (FAQ)
Development plans and cross-platform
What gameplay changes can we expect at the launch of Early Access?
Leading up to Early Access, we will continue to refine existing game components to improve the overall game experience. During the Awakener Trials, we recently optimized long-distance ziplines, added an in-match gacha machine, and introduced time and quantity restrictions on the respawn system. Basic controls, character behavior (3C system – character, controls and camera) and weapon responsiveness are also constantly being improved. In addition to these optimizations, we are actively developing new Awakened and maps, and look forward to bringing you this new content as soon as possible.
How is work on the console version going?
Development of the PS5 version is in full swing. We are planning to conduct a technical test of cross-play between PS and PC in the near future. PlayStation players are encouraged to stay tuned to our official social media channels to participate in upcoming technical tests on PS5. Thank you for your continued support.
Basic gameplay
Will Ranked Early Access have a time limit like this test?
In Early Access, Ranked Mode will be available for a longer period of time. If the number of active players meets expectations, we will consider making it open without time restrictions.
Will Solo and Duo modes be available in Early Access?
We plan to test Solo and Duo modes during the final playtest before the launch of Early Access. Based on the results of this test, we will decide whether queues for singles and doubles will appear in the RD version.
Balance of the Awakened
It seems like Shinrik’s ultimate ability is recovering too quickly. Isn’t he too strong?
We’ve noticed that Shinrik is overly powerful in holding zones late in the game. We are currently conducting internal testing of a balanced version of Shinrik’s abilities, which we plan to implement in the Early Access version.
Soarveen is difficult to spot when she attacks from the air. Is this by design or will it be fixed?
During Soarvin’s ult, the sound signals for enemies were too quiet, which caused frustration for the attacked side. This does not match our design intent. In the Early Access version, we will enhance the flight sound effects during Soarvin’s ultimate to give enemies more time to react.
I really like Kira, but she seems weak. Is it possible to strengthen it?
We have found that Kira’s Energy Matrix is of limited use in positional combat. In Early Access, we plan to increase the effectiveness of energy recovery with this skill. In addition, we are testing changes that will allow the Energy Matrix to also operate near the Holo Shield and Digital Fortress. Once the internal review is complete, we will endeavor to provide players with an updated version as soon as possible.
Anti-cheat
Has the anti-cheat system been updated? Has detection of intruders been enhanced?
Although the playtest was limited in scope, our gaming security team remained on constant alert throughout the test to ensure effective cheat detection and ensure a fair competitive environment.
Pricing and monetization
Are the prices in this test final for the release? Now they seem a little overpriced.
We enabled in-game purchases during this test primarily to prepare for a global multi-region release, as well as to test the top-up system in the challenging international payment environment. We sincerely appreciate your understanding and support in testing our payment functionality. Since this test was intended to test the replenishment system, the prices and sales formats used are not final. We have carefully studied your feedback and are planning to adjust the prices for skins in the release version. Top-up levels will also be revised to reflect regional differences. During Early Access, we also plan to introduce events with better deals, giving players more opportunities to get the skins they want.


