Baldur’s Gate 3 – Skill Guide

picture 22 3 Baldur's Gate 3 - Skill Guide

There are a lot of mechanics in Baldur’s Gate 3 that a person unfamiliar with D&D may find complicated and confusing. This short guide will tell you how skills work and how you can increase their number.

A skill bonus is a number added to each result of a d20 (twenty-sided “dice” that looks more like a ball) roll associated with a particular skill. The skills to which the proficiency bonus applies are primarily determined by the character’s race, class, and lineage. The skill bonus starts at +2, and increases by +1 every 5 levels, up to a maximum of +6 at character level 20.

Skills in Baldur’s Gate 3

Skills apply to many aspects of gameplay, but they are most noticeable in dialogue ability checks. For example, if you have the Persuasion skill, then persuasion-related rolls will be better for you. In addition, skills affect checks during normal gameplay, such as Attention makes it easier to detect hidden objects.

For attacks and saving throws, there are also skills that significantly affect the results of actions in combat, since they are the ones that determine whether you hit the enemy or whether he hits you.

All the skills we’re talking about stack with the bonus from the base attribute, which is responsible for the roll, so a thoughtful choice in certain situations can provide very large bonuses. For example, a mage with an Intelligence of 16 gets a +3 bonus on certain rolls. With the appropriate skills, the bonus will be +5, and with increasing levels it will grow even more, up to +9 at level 20.

Finally, the last skill set is related to armor and weapons. In Baldur’s Gate 3, you can equip any kind of equipment, but lacking the appropriate skills will prevent you from casting spells or using weapon abilities. Additional skills can be unlocked during pumping, but there will be much fewer of them than starting ones – you can only close some gaps in your abilities. You get the first one at level 4, and if you want to use different weapons and armor, we recommend opening them early.

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