Like other maps in Call of Duty: Black Ops 4, in zombie mode, the Blood of the Living Corpses scenario is more than just battling waves of the living dead and isolated secrets.
On each map, we can also activate a boss battle that will only happen when we perform a series of certain actions.
Scenario: The blood of the living dead offers us many magical weapons.
We go to the first floor of the headquarters. Opposite the window from which the zombies come out, destroy the wall (1). We will notice the cropped wallpaper, which we leave alone until the seventeenth round.
It’s just that by the seventeenth round we have time to score the most points, buy strengths and upgrade weapons as much as possible. We recommend creating Blundergata and upgrading it to Magmogata. This is the weapon that will help us survive when fighting the main boss.
Hidden room, Bird
In the 17th round, we come to a machine in which we enter combinations of three numbers. After entering 666, an enemy will appear. We need to lure him to the place where we used to have wallpaper on the wall. The commander will perform a special attack that will open the entrance to the hidden room (2).
After watching a short scene, take the red ball from the table and bring it to the room where we started the game. We put it in a picture hanging on the wall. We will be shown a book, which will then be taken by a white bird.
This animal will be our target for the next four rounds, in which we will have to find the bird using the spectral shield. We can see him sitting in one of the rooms or hear a special bird song. The bird (3) can be found once per round and can spawn in almost every room on the map. To complete this step, you must fire a ghostly breath at the animal.
In the last, fourth round, instead of a bird, we are looking for a glowing, blinking afterglow (4). Instead of shooting at the shield, we run to the machine gun and enter the code 872.
After raising the blood, we return to the afterglow and throw the tomahawk. The stolen book will appear. We lead her to the electric chair in the hidden room.
After the book is placed in the skeleton in the electric chair, we will get another code to enter. Then the lantern will show us where the first call will take place. There will be five of them in total, and they may appear in a different order. Arriving at the place, we use spectral breathing on the portal. After each completed task, we return to the chair and repeat the process.
Call in the soul
When the beacon points to the lower part of the prison, we go to the shower. We select the banjo (5) from the ghost and enter the glowing field. There we kill as many zombies as possible. A person who carries a guitar will start dying in a minute and a half. When the circle disappears, we give up the banjo and raise the red ball.
Michigan Avenue Trial
If the lighthouse points to the prison center, we follow Michigan Avenue. Activate the portal and run to the cafeteria. After killing one enemy, we will see a ghost (6), which we must accompany back to the portal. The less life it has, the more red it will become. We recommend using special weapons and monkeys.
Task at the docks
Arriving at the docks, we activate the portal with a shield. Then we run into a small room at the crossroads, where we find an old device (7) for transmitting a Morse code message.
It will be a task based on the principle of trial and error. After pressing the button for half a second, we get a full stop, and after more than three, a dash. When the commander laughs, it means that we made a mistake and must try again. We recommend saving the combination on a piece of paper.
Another target is the dispensary. There we kill the enemy, after which a ghost appears. When all players press the share button, it will go to the portal in the docks. After accompanying him (8) to his destination, you need to pick up the red ball.
Task at the power plant
The portal for the last check is located at the power plant. After activation, we run to the other side of the island to building 64. We start the spark generator and start the Simon Says game.
The game consists of five rounds in which we activate the igniting generators in the correct order. After passing all the tests, three walls with the symbol (9) will light up. We recommend drawing symbols on a piece of paper. We also take the punch card lying on the table.
Now we run to a new industrial building and insert a punched card. After the small TVs light up, we will only activate those that have our symbol. We keep new ones (10).
We return to the place where we started the competition. With current switches, the ghost will go away. We only remove ghostly breath when it touches the lever with our symbols.
After entering the correct combination, the spirit will enter the portal and leave the red ball that we raise.
Task in a new industrial building
After killing one enemy, a zombie ghost will appear in block D. He will go from prison to the new production building. All the way you have to suck the whole soul out of him and attack with the breath of the spectrum. When the enemy turns red, we kill him with a trap. We raise red balls.
Preparing for the boss
Having placed all the red balls on the picture, we return to the skeleton on the chair. We are teleported to the prison blocks, where we meet with the boss. After a short conversation, we leave the target and pick up our equipment.
We go to the building where we started the game. After collecting the last red orb, the door to the boss arena will open. Before entering, we recommend that you have all available assets, a shield.
The battle consists of three waves in which we kill a certain number of zombies. Between waves, we have to shoot the spectral breath at the ball above the car. After a while, the commander will start charging power and we will shoot red orbs.
At the end of the third wave, the player who plays Richtofen enters the car and gets a short story cutscene. He then reappears in the arena and ends the game. Thus, we get another cinematic and, most importantly, the achievement “The majority escapes alive.”