Command | Description |
tutorial.enable [gamestate / global / all (по умолчанию: global)] | enable learning |
tutorial.disable [gamestate / global / all (по умолчанию: global)] | disable learning |
tutorial.debugwindow | show learning debug window |
event [ID события] [ID персонажа] | create an event for a character |
debug_event [ID события] [ID персонажа] | create a debug event for a character |
test_event [ID события] [ID персонажа] | allows you to evaluate the possibility of initiating an event for the specified character |
discover_innovation(add_innovation) | show innovation for character culture |
join_era(unlock_era) [ID эпохи] | move to a certain era (and all previous ones) |
Discover_era [ID эпохи (по умолчанию — текущая эпоха)] | find out all the information about a particular era |
Discover_all_eras | information about all eras |
set_faith [ID вера] | sets the character to the specified faith |
dynasty_prestige [значение (по умолчанию: 1000)] | increases the recognition of the dynasty |
gain_all_dynasty_perks [ID персонажа] | activates all perks for the selected character’s dynasty |
kill [ID персонажа] | kill character (default – playable character) |
gain_all_perks [ID персонажа] | gives the character all perks (default is a playable character) |
add_perk [перк] [ID персонажа] | adds the specified perk to the selected character (default is a playable character) |
Instant_birth | changes the rate of childbearing (instantly or as usual) |
AI.declare_war | The AI declares war bypassing all speed checks etc. |
add_doctrine [ID доктрины] | adds a given doctrine to a faith |
remove_doctrine [ID доктрины] | removes the given doctrine from the faith |
add_realm_law [ID закона] | brings the law to the state |
add_realm_law_skip_effects [ID закона] | adds a law to the state and also cancels the effects of the current law |
set_culture [ID культуры] | sets the character’s culture |
change_fervor [значение] | changes the level of zeal |
add_secret [ID секрета] | add a secret to a character (default is a playable character) |
change_development_level [значение] | changes the development level of a certain area by the specified number (default is the capital) |
faction_spawn [ID фракции] | spawns a faction of the specified type |
faction_discontent [ID фракции] [уровень недовольство] | sets the specified level of dissatisfaction with the faction of the specified type |
faction_demand [ID фракции] | a faction of the specified type sends a request |
fast_tick | lower frame rate |
instamove (quickmove) | instant troop movement |
suppress_messages | mute all messages (notifications) |
force_save_compression | compress all saves |
Portrait.ClearCache | updating all portraits |
portrait_editor (pe) | portrait editor |
MapObjects.GenerateGameLocators | generates locators for map objects |
Camera.Save | save camera position |
Camera.Load | load camera position |
Map.SavePNG [режим карты] [Название файла] | save .png map image with specific color mode |
Adjacencies.Rebuild | restore all adjacencies |
settings | opens the settings menu |
screenshot | take a screenshot |
tweak | opens the setup menu |
textureviewer | texture view mode |
texturelist | texture list |
tools.skins | skin editor |
3dstats | shows 3D statistics |
audio.list_events | show list of audio events |
audio.play_event [Аудио событие] | play the specified audio event |
audio.cpu_info | shows current CPU load |
vsync | enable/disable vsync |
gfx.reloadtexture | texture reload |
rendertype | shows the rendering type being used (directX) |
Threading.TaskThreadCount [Количество потоков задачи] | set a given number of task threads |
CrashReporter.SimulateCrash | simulates a crash (resulting in an exit from the game) |
gfx skin | select active gfx skin |
gui_editor | GUI editor |
DumpDataTypes | prints registered data types |
map_editor | enable map editor |
Music.StopTrack | stops playback of the current track |
Music.PlayTrack [название дорожки] | play specified track |
Music.Reset | music restart |
Debug.Achievements.ResetAll | blocks all achievements |
explorer | object browser window |
add_lifestyle_xp_all [значение] [ID персонажа] | adds the specified amount of experience to all branches of the player character’s lifestyle |
add_diplomacy_lifestyle_xp [значение] [ID персонажа] | adds a certain amount of experience to the Diplomacy branch of the playable character’s lifestyle |
add_martial_lifestyle_xp [значение] [ID персонажа] | adds a certain amount of experience to the “Military” branch of the player character’s lifestyle |
add_stewardship_lifestyle_xp [значение] [ID персонажа] | adds a certain amount of experience to the “Management” branch of the player character’s lifestyle |
add_intrigue_lifestyle_xp [значение] [ID персонажа] | adds a certain amount of experience to the “Intrigue” branch of the player character’s lifestyle |
add_learning_lifestyle_xp [значение] [ID персонажа] | adds a certain amount of experience to the “Scholarship” branch of the player character’s lifestyle |
switchlanguage [название языка] | reload localization files and change language |
reload [Имя файла] | reload selected file |
time | shows the current time |
minidump [путь к файлу] | create a minidump (a file that writes a minimum set of data to determine the cause of an unexpected game crash) |
crash | forced exit from the application |
debug_mode | enable debug mode |
GUI.CreateWidget(gui_test, test_gui) [Имя файла] [Имя виджета] | create a dummy widget |
GUI.ClearWidgets | remove dummy widget |
helplog | show all console commands in game log |
help [Название команды] | show all console commands or a description of a specific command |
tick_day [количество дней] | skip the specified number of days |
statistics | log statistics |
test_save | save check |
save [Название файла] | saves current progress to disk |
recalculate_modifiers | recalculation of modifiers |
effect [{скрипт эффекта}] | perform a certain effect |
run [{файл эффекта}] | execute a specific effect file in /run |
chat [сообщение] | send message to chat |
play [ID персонажа] | change character |
observe(ob) | watch the game |
hello [ID персонажа] | show a specific character |
hello_history [ID персонажа из истории скрипта] | show character from story |
show_title [тег титула] | show specific title |
find_title [название титула] | find title |
select_province [ID области] | province selection |
change_culture [ID области] [культура] | change the culture in the area |
merge_culture [ID культуры] [ID культуры] | merge all areas of one culture with another culture |
gold [значение] | add gold |
add piety [значение] | adds the indicated amount of devotion to the player character |
add_prestige [значение] | adds an amount of prestige to the player character |
give_title (gt) [титул] | assigns a title to the specified character |
add_claim [ID персонажа] | the specified character claims the specified title |
age [Возраст] [ID персонажа] | increases the age of the character by the specified number |
historical_id [ID персонажа] | shows the character’s historical ID. |
add_trait(at) [черта характера] [ID персонажа] | adds a specific trait to the selected character |
set_sexuality [сексуальная ориентация] [ID персонажа] | changes sexual orientation |
secret_info (si) [ID персонажа] | shows full information about the character’s secrets |
remove_trait(rt) [черта характера] [ID персонажа] | removes the specified trait |
pregnancy [ID матери] [ID отца (0 если отец неизвестен)] | impregnates the specified female from the male. |
redraw_coa | redraw the coat of arms |
yesmen | AI accepts all offers and agrees with everything |
nomen | AI refuses all offers |
error | show errors in log |
gamelog | show game log |
know_schemes | unlock all schematics targeting the player character |
end_schemes | close all schemes targeting the player character |
event_counts | prints the number of debug events |
spawn_combat_army [сценарий] [сторона боя] | spawning of the attacking or defending side in the battle scenario |
combat [сценарий] | check the battle script |
charinfo | includes character debug information |
players | list of all players on the server |
kick [Имя игрока] | kick the player with the given name |
add_relation [ID отношений] [ID первого персонажа] [ID второго персонажа] | adds the specified number of relationship points between two characters |
remove_relation [ID отношений] [ID первого персонажа] [ID второго персонажа] | removes the specified number of relationship points between two characters |
add_stress [количество] [ID персонажа] | increases the stress value of the character by the specified amount |
set_stress [количество] [ID персонажа] | changes the character’s stress level by the specified amount |
add_dread [количество] [ID персонажа] | increases the character’s fear level by the specified amount |
set_dread [количество] [ID персонажа] | changes the character’s fear level by the specified amount |
set_focus [фокус] [ID персонажа] | changes the character’s focus level by the specified amount |
clear(clr) | clear console |
AI.Enable [ID персонажа] | includes character AI |
AI.Disable [ID персонажа] | disables character AI |
set_diplomacy [значение] [ID персонажа] | sets the diplomacy level of the character to the specified value |
set_martial [значение] [ID персонажа] | changes the character’s “Warfare” to the specified value |
set_stewardship [значение] [ID персонажа] | changes the “Control” of the character to the specified value |
set_intrigue [значение] [ID персонажа] | changes the character’s “Intrigue” to the specified value |
set_learning [значение] [ID персонажа] | changes the “Scholarship” of the character to the specified value |
set_progress [значение] [ID персонажа] | changes the character’s mastery by the specified value |
clear_traits [ID персонажа] | removes all character traits |
clear_character_modifiers [ID персонажа] | removes all character modifiers |
set_nick(set_nickname) [nick_key] [ID персонажа] | name a character |
remove_nick(remove_nickname) [ID персонажа] | removes character name |
instabuild (quickbuild) | instant construction of objects |