CS:GO – team roles

Counter-Strike: Global Offensive is an FPS, so there is no division into character classes with specific abilities or functions. However, certain team roles have been fixed, i.e. specific tasks that each team member must perform.

Of course, you don’t have to follow this pattern, you can play it your way, but it’s always worth knowing more. In addition, no one knows what to expect from playing with strangers, suddenly they can create a full-fledged group. Below you will find the standard division:

Team leader

However, nothing prevents you from creating new roles or merging existing ones. The diagram above is only for understanding the actions of the players and shows how important tactics and cooperation are in a team.

Everyone should know their place in the team!

Team leader or only one boss

Commander, IGL (in-game leader) – there are many names, but they all boil down to one. This is one person in the team who is responsible for everything. This is the head that calculates the opponent’s moves, takes care of the team’s finances and knows the application of each member. On the shoulders of this person lies a huge responsibility, so this is an extremely stressful task. The player who will be chosen as the leader of the team must be respected in the team and be able to listen. After all, no one needs a man who gives orders that no one can ever refuse.

As a rule, two types of commanders are distinguished: those who have a specific plan of action for the match, and those who unite on a regular basis. Neither is the best, both have their pros and cons. A specific strategy is a good idea that makes TL come across as someone who knows what he’s doing. The problem is that the enemy can counter or predict our plan. The decision maker during the game first focuses on observing the opponent and developing their plan of action.

The opening rounds on his team tend to lack much strategy, making it easy to kill individual members of such a team. Therefore, the best advice is to combine both types. It’s always worth having a plan, but the situation on the battlefield changes dynamically. So flexibility is key.

The leader must control the finances of the team. He must observe how much money his team has earned and vice versa in a given round, and how much can theoretically be received in the future. Thanks to this, he can decide on an ECO round or predict the opponent’s equipment. Contrary to appearances, this is extremely important, because knowing the enemy’s weapons allows you to adapt to his way of acting. Added to this is the requirement to have knowledge of your team’s skills.

The commander is also the person responsible for calling the team. It is he who, in difficult situations (for example, 2 on 2), decides where to gather, what tactics to take. Therefore, he must listen carefully to the information provided by the rest of the team. Communication is key here because one person will not know the state of the situation on the entire map. Making decisions without knowledge is extremely risky.

Finally, the worst thing is that the leader does all of the above during the game. As if that wasn’t enough, during the entire calculation, while watching the radar and listening to the group, he must actively participate in the game. As you can see, this is not an easy task.


This role is important in a team, because it usually determines whether you can break through opponents or not. Entry-fragger is the first line of fire player who checks all corners of buildings. He must have a good knowledge of the map, the places that are most often occupied, and the passages that can be used. He usually provides the team with the most information about the opposition’s position and setup.

Entry-fragger is not necessarily the player that kills everyone. His task requires a little more – he must provide a place to manage his team. It enters an occupied area, fires at targets, and forces the enemy to move. Thanks to this, the rest of the team can enter, take position and kill the competitors. For this reason, excellent accuracy is required for this role. Since he is already at the forefront, it would be beneficial for him to damage (if not eliminate) as many people as possible. That’s why self-confidence and fast response times are also important. Entry-fragger has no way to think about what to do next, after checking the terrain, he must jump and act.

Sniper or AWP fanatic

This time we are discussing one of the most risky roles – Sniper. This sniper usually takes advantage of the AWP. Yes, we are talking about the most powerful sniper rifle that kills everyone with one shot. The problem, however, is that this is an extremely expensive weapon, the loss of which is detrimental to the entire team.

Because of this, the Sniper has a hard life. The team has to spend almost $5,000 to supply their player. In order for this purchase to be returned, the AWP opponent must kill a lot of enemies (looks purely theoretical). Losing a sniper equals wasted money if someone on the team doesn’t repair their weapon.

So when should you buy an AWP? There is no clear answer to this. Some say at every opportunity, others point out that it depends on whether the enemy has a sniper. The big issue is the skills the Sniper needs to have. It’s not just perfect accuracy or reaction. Everything goes for excellent gun control. When using the sight, our character moves more slowly. Therefore, the sniper, leaning out of the corner, should feel the perfect moment. He can’t just look – it’s too easy a target.

Thus, excellent knowledge of the cards is the key. The sniper must know where opponents usually run out, where to hide. A wider field of view is useful for this, but in some cases a tight spot with no exit is better. However, this depends on the player’s play style. There are pros who specialize in aggressive AWP play while others prefer defensive play in the form of zone control. A good stealth sniper can change the fate of an entire round.


The most thankless role in the game. He usually supports Entry-fragger and specializes in using grenades. It doesn’t sound very interesting, but the role of support is to help the team. This is achieved by skillfully throwing grenades from various locations. When the leader of the group determines the position of the enemy and understands his tactics, the assistant must know how to change the course of a well-thrown smoke grenade. Do you know that the enemy is running towards you in a narrow way? Use the help of an ignition grenade! That’s not all. It has already been mentioned that the helpdesk supports Entry-Fragger. You need to communicate and determine when you need to use a smoke grenade to protect your interlocutor, and when to use a flash drive that blinds the enemy.

By the way, literally anyone can be an assistant. Nothing prevents you from also specializing in grenades. However, for this it is necessary to perfectly master the flight path, as well as all the nooks and crannies on the maps. You must spend a lot of time on this. For this reason, the Leader often also assumes this role, because it is easier to manage all the chaos on the map.

Support is not just grenades! Such a player can easily use various types of equipment and can easily fill a role such as Entry-Fragger. This role should be considered as an additional specialization. Anyone can throw grenades, but a specialist in this field is always useful.


Theoretically, this type can be called a silent killer. This does not mean that he runs with a knife and suddenly destroys his opponents. Yes, it moves on the map, but it’s as quiet as it gets. Its main task is to find opponents and provide information about them. He must disappear and prepare for an attack from the second front line, that is, from the back. Yes, this role specializes in knocking out enemies, catching individual units.

Such a player can also work in a completely different way, that is, as a bait. Instead of a quiet style, he behaves loudly, revealing his position. Thus, he can draw the hostile faction to him, while the allies will take the opposite position. The second option is to lure them into a trap, that is, positions where our team can safely attack. Both methods have one thing in common – it works alone at first.

This does not mean that he does not communicate with the team, rather the opposite! Regular transmission of information about the battlefield is the main task of this role. This requires a certain amount of creativity. In this case, there are no standard maneuvers, you must dynamically respond to changes in the game. The key here is to play by ear so you always know where your opponent is without putting off your position.


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