Relevant for platform: PC
Recently, we have seen a lot of decent Russian games in more or less classic, role-playing performance – in isometric view, with quests, non-linearity and turn-based battles. IN Demon Skin there is nothing like that – this is a platformer with traps, combo attacks, pumping, searching for artifacts and equipment. Can it be called decent too? We talk in more detail about the advantages and disadvantages of the debut project of a small studio Ludus future…
The plot is banal, but with a twist
History in Demon Skin really looks clichéd. There are demons, there are representatives of the Wanderer Order, who fight these demons using their divine powers. And we play as one of these daring heroes. The highlight is that our character, a stern and tall man who looks like an overgrown Kratos, saw how enemies were conducting a blasphemous ritual, accidentally became his victim and turned into a demon. Now he looks like a monster, and he has lost almost all his strength.
In the future, there will also be seemingly banal moments when you want to “smash your face with your hand” – for example, the villain we defeated, letting out a sigh, naturally agrees to suggest what to do next, but this, thank God, turns out to be a trap. So the script Demon Skin still not hopeless.
The hero’s task is clear – to return the past, and for this you need to find an important artifact and kill many enemies and bosses living in different locations – here you have snow, forests, swamps, dungeons, and some kind of arenas and throne rooms.
The game is very short
True, all this fits within three hours. And the story is interrupted almost in mid-sentence. That is, another oncoming aunt tells us what needs to be done further so that she can help, we impatiently intercept the weapon … And at this moment the credits begin to creep across the screen.
There are two options – either the authors split the finished game into two (or maybe more?), Forgetting to attribute to the title “Episode 1”. Either they just did not finish the project and decided to release it in this form in order to raise money for the continuation – well, or evaluate the reaction and understand who needs it at all. In any case, given that the game is sold on Steam for 435 rubles (not much, but full-fledged releases are offered for this money, not stumps), the decisions, let’s say, are ambiguous.
Battles with three unknowns
By “unknowns” we mean the three directions of blows that enemies can inflict – from below, from above, directly. Not that they were completely unknown – the game tells you how the enemy will attack now – but in the heat of battles it is not easy to navigate at first. If you managed to react and get into the right stance, then the character will block the blow himself.