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Edge of Eternity: Review

Edge of Eternity Review Fortnite - Trials: Dance Between Three Ice Sculptures

Relevant for platform: PC

Edge of eternity Is a Japanese RPG in the spirit of Final Fantasydesigned by a little French Midgar studio, which promised to combine the traditions of the Japanese and Western schools. I already talked about her once. Back in 2015, more than $ 150 thousand were raised for the project using Kickstarter, and the release was supposed to take place in a year. But came out Edge of eternity only six years later. How did this affect the game and is it really worth waiting for so many years? All the pros and cons are below.

Arguments for

Epic storyline that raises serious topics

Tie in Edge of eternity standard – aliens attack the planet Heryon, as a result of which pestilence spreads everywhere (literally – Corrosion). Before the eyes of the main character, the owner of a fashionable anime hairstyle and the name Darion, all his comrades die, and he himself becomes a witness to a bad ritual that is by no means aliens. At the same time, a particle of darkness settles in his chest – the Seed of destruction.

After that, Darion decides to desert to see his mother infected by the pestilence. At home, he meets his own sister, Celeste, who serves as a battle mage and priest in the local church of Sanctorium. Together they set off in search of a cure for mom and at the same time for the whole world.

For a long time, the brother and sister have been acting exclusively together.

For a long time, the brother and sister have been acting exclusively together.

This path will be long, and throughout the course we are constantly emphasized that brother and sister are different people. She is bright and sincere, she wants to help everyone in need. He is more withdrawn and selfish, believing that he must first of all solve his problems. Brother and sister often argue and talk about these topics – for example, before relaxing in a tavern. There is a lot of drama and sadness in history. Either the characters themselves die, then someone will ask Darion to finish them off, doomed to death due to infection. Now a sick mother, with tears in her eyes, asks her brother and sister to take care of each other.

Gradually, other characters join the main characters.

Gradually, other characters join the main characters.

At first, this pathos is annoying (I’ll explain later why), but overall it’s nice that the authors are trying to make the characters brighter, and the story more emotional and adult. The only pity is that the initially promised choice in dramatic situations is rare.

Here's a rare example of non-linearity.

Here’s a rare example of non-linearity.

But the story itself is intriguing. After some time, another priest appears with companions from Sanctorium, who wants to appropriate the laurels of the savior of the world and hates Celeste very much. One of Darion’s deceased fighting friends seems to be alive, but is in captivity; he himself sees strange dreams, and the main villain turns out to be an extremely colorful and mysterious figure. Is he a villain? And how will this whole story with a bit of darkness in Darion’s chest end? In general, there are enough questions.

The main antagonist, as usual in JRPG, looks like a dandy.

The main antagonist, as usual in JRPG, looks like a dandy.

Large open world

Events Edge of eternity unfolds in a large and very picturesque world, where biomes, weather, climatic conditions and time of day change.

That rain, then snow, then fog.  Then you find yourself in such a mushroom kingdom.

That rain, then snow, then fog. Then you find yourself in such a mushroom kingdom.

We are free to travel through these open spaces both on foot and on colorful animals, reminiscent of a cross between a huge cat and an ostrich. Moreover, these animals are able to find sources of valuable resources, as well as track down quest characters, if necessary under the terms of the assignment. Plus there is a portal system.

Mounts are really unusual here.

Mounts are really unusual here.

Traveling around the world, we gradually spend energy reserves and get tired – from time to time we need to sleep. If you do this in the city in a tavern, then there you can also chat on a variety of topics that reveal the history of the world and characters, as well as eat – as in all JRPGs, this gives temporary bonuses to characteristics.

There are many large cities, smaller settlements, camps, some kind of obelisks with inscriptions about the history of the world, ruins and special buildings where you need to solve a simple puzzle in order to get to the chests with something valuable. In general, it is interesting to explore the world, especially at first – you can find the same chests in various places, collect resources useful for crafting and come across a side quest.

There is clearly something interesting ahead.

There is clearly something interesting ahead.

By the way, there are many additional tasks. In cities, villages and some camps there are boards with orders to kill certain monsters. Or someone may ask you to bring him a dozen special fruit crystals, open 50 chests, catch seven escaped chickens, who for some reason are drawn to where something bad, sad and dramatic happened. But there are more interesting quests – for example, once I met a cunning sly who offered to pay for the opportunity to open the chest behind his back, and when we agreed, he constantly raised the price, creating intrigue.

In addition to cities, there are also such outposts with a bulletin board, a teleport and an overnight stay.

In addition to cities, there are such outposts with a bulletin board, teleport and overnight stay.

In another situation, I found a priest who considered himself a sinner. He wanted to die, but always in battle. And in fact, he turned out to be almost the strongest boss at that time, who did not want to die at all. And how do you like the story, when we first set a huge monster on the camp with prisoners, and then came there and brazenly took the quest (and money) for his murder?

And then there is the race on the

And then there is the race on the “mounts”.

Dynamic battles

On the one hand, battles in Edge of eternity, as it should be in JRPGs, they take place in a turn-based mode: the characters stand opposite each other and hit, use skills, potions from the inventory, or skip the action on their turn. You can also move to leave the affected area or go behind the enemy – this inflicts increased damage.

In boss fights, it is very important to get out of the fire in time.

On the other hand, everything is much more dynamic than in the usual combat systems for the genre. IN Edge of eternity we influence how soon it is our turn to walk and how quickly we cast spells / skills. To do this, you need to either use instant-action abilities, or increase the indicators responsible for speed (there is normal speed, incarnation speed and haste).

In addition, it is important to scan opponents to determine their vulnerability or resistance to various types of elemental damage – fire, water, air, earth and shadow. Time in the game runs constantly, and you can see on the mini-map which elemental elements are now more or less active – this affects the strength of the monsters.

If the enemy is vulnerable, the damage numbers are colored red.

Interesting pumping system

As with almost all JRPGs, characters automatically get a little stronger as they level up. But most of all, we influence their strength by installing crystals of varying degrees of coolness and specialization into weapons. They increase indicators and open access to active skills. Red crystals can unlock a fireball, yellow ones – lightning strike, green ones – healing, blue – freezing. There are many options.

At first, there are few slots for crystals in the weapon, but each blade or staff is pumped as it is used – there are more cells. Although it won’t be possible to install everything – there are always alternative branches, and therefore we have to choose which crystals with which indicators are better. Moreover, they are allowed to change at any time and go the other way.

Ordinary crystals can be combined with each other to get more powerful ones.

Ordinary crystals can be combined with each other to get more powerful ones.

Moreover, if you find or buy a new, potentially cooler weapon, then you will have to pump it from scratch, which means that many skills will again be inaccessible. All this makes you choose wisely when choosing blades, crystals and abilities.

It is also important to buy or craft new equipment for arms, legs, head, torso. We find or buy recipes, use different types of resources, which can also be found, purchased or made on the machine. Different workbenches – for different types of work. And recipes for weapons are divided into groups – ordinary, dragon, absorbing souls, and more. In general, craft in Edge of eternity – the process is interesting in its own way, and most importantly, useful.

Weapons that consume souls are saturated with them, and then inflict increased damage.

Weapons that consume souls are saturated with them, and then inflict increased damage.

Arguments against

Outdated technical design

The fact that the protracted development has affected the game is really noticeable. Species in Edge of eternity picturesque, but if you look closely, it becomes clear that the picture is still outdated. First of all, this concerns the animation and the character models themselves – they are like plasticine. It looks not so miserable, but somehow archaic, or something. At the same time, optimization limps with such graphics – sometimes locations take a long time to load, fps drops regularly, and textures are not loaded immediately.

This, of course, does not affect the role-playing mechanics and gameplay. But on the perception of the plot and direction – very much even. The story claims to be epic and dramatic, but when it is told with such wooden animation and static cutscenes, typical for games from the 2000s, you involuntarily begin to get distracted. Then, of course, you get more or less involved, but at first it is really annoying.

Two talking dolls.

Two talking dolls.

In addition, about archaism Edge of eternity, judging by the technical component, it says that the characters whom we meet during many hours of adventures in cities, camps and other locations do not move – they always stand in their places with exclamation marks or conversation clouds over their heads. And this is already reflected in the perception of the world, which is not very much felt alive.

Although the illusion of activity is being successfully created.

Although the illusion of activity is being successfully created.

Jumping difficulty and grind

Finally, I must say about the balance of complexity. At first, on hard, the game may seem difficult – you have to switch to Normal. But in the end, even on Hard it is often too easy to play and win. You switch to Nightmare – it’s a little more difficult there, but still without any special problems. They start only in battles with large-caliber bosses.

It is better to hit such enemies from behind.

In principle, this is normal. But the situation in which in most fights, even at the highest difficulty, we win approximately according to the same scheme (we attack the enemies first, which stuns them for a couple of moves, we take the mage behind the tank and use the most powerful spell that hits the area) normal. Yes, some opponents will still give a light – and fiddling with crystals, and craft remain in demand. But I would like more challenge.

And less grind – at first, a large number of resources, chests and constantly reviving monsters in all locations fascinates, and due to this you quickly pump. And then, bored, you just run past.

The inventory and menu of the character are arranged quite conveniently.

The inventory and menu of the character are arranged quite conveniently.

Have Edge of eternity there are pros and cons, but overall I liked the game. Yes, from the point of view of a modern gamer, a lot is outdated here or looks too budgetary. But you can feel the charm of old RPGs from the 2000s and early 2010s with their warm atmosphere of real adventures.

Pros: intriguing story; well-written characters; large and picturesque open world; many quests and adventures; dynamic battles; not the most commonplace pumping system, pushing to search for different sets of skills, crystals and weapons; nice music and voice acting.

Minuses: the game is technically outdated in many ways; there are optimization problems; leaping complexity.

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