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GTA III – Weapons

Games of the GTA series without weapons are unimaginable. In the third part of the series, it was not so much compared to Vice City and San Andreas. The fact is that the protagonist could carry all types of weapons at the same time. And only later, in Vice City, weapons began to be divided into separate categories, and the player could only carry one type of weapon from a given category.

Fists: a thing, in principle, reliable, always with you, but it is not always as strong as you want. GTA III is harder to beat than SA, not to mention VC.

  • Damage dealt: 8

Baseball Bat: This item will come in handy at the beginning of the game, it is much easier to fight with it than with fists, but do not forget that you cannot run with it. You can find a bat in your house.

  • Damage dealt: 21
  • Price: free

http://www.imfdb.org/images/thumb/7/7d/GTAIII-M1911-1.jpg/600px-GTAIII-M1911-1.jpg

Colt .45 Pistol: Having this thing in your hand makes you feel more reliable, but if you are attacked by 5 thugs with Micro Uzi, it is better to have a strong weapon with you. With a pistol, you can both run and jump fast. The pistol can be obtained by killing one member of the Triads or the Leone Family.

  • Damage dealt: 25
  • Rate of Fire: 250 units
  • Range 30
  • Reload Speed: 350
  • Magazine capacity: 12
  • Price: $250

UZI: basically a useful item, with it you can maneuver (run fast, jump, shoot on the move), which will give you an advantage over the enemy, although the charges of this weapon are not too deadly. In the hands of an experienced fighter, the UZI can be a great weapon.

  • Damage dealt: 20
  • Rate of Fire: 250 units
  • Range 30
  • Reload Speed: 500
  • Magazine capacity: 25
  • Price: $800

Shotgun (shotgun): a thing for real bad guys! From close range, it can kill an enemy with one shot. The car is destroyed by three shots. The weapon is good, but you can’t run fast with it, shoot on the run, it reduces the speed of normal running.

  • Damage dealt: 100
  • Rate of Fire: 250 units
  • Range 15
  • Reload Speed: 750
  • Magazine capacity: 1000
  • Price: $1500

AK-47: well, where in the gangster world without this weapon? Mows down thugs for one or two. Maneuverability, the same as in a shotgun.

  • Damage dealt: 19
  • Rate of fire: 1 unit
  • Range 75
  • Reload Speed: 1000
  • Magazine capacity: 30
  • Price: $3000

M-16: Almost the same as the AK-47, but better. With such a weapon, anywhere. The only pity is that the bullets quickly run out.

  • Damage dealt: 52
  • Rate of fire: 1 unit
  • Range 75
  • Reload Speed: 1000
  • Magazine capacity: 60
  • Price: $5000

Sniper Rifle: Long range, kills a thug with one shot. You can find it at the docks of Portland, can be purchased at the Staunton Island store. Maneuverability is equal to AK-47.

  • Damage dealt: 125
  • Rate of Fire: 500 units
  • Range 100
  • Reload Speed: 1401
  • Magazine capacity: 1
  • Price: $10,000

Grenade Launcher (Bazooka): With this weapon, you can go to tanks and helicopters. Too bad, too expensive ($200,000). Can be bought from the military on Staunton Island after completing the desired mission.

  • Damage dealt: 75
  • Rate of Fire: 100 units
  • Range 15
  • Reload Speed: 1200
  • Magazine capacity: 1
  • Price: $25,000

Flamethrower: With this thing you can give a light to aggressive enemies. If you try, you can set fire to the car. Quite long-range and the spray can quickly ends. Secret: This is the only weapon that can kill the weapon vendor behind the net.

  • Damage dealt: 25
  • Rate of Fire: 100 units
  • Range 5.1
  • Reload Speed: 100
  • Magazine capacity: 500
  • Price: $25,000

Molotov cocktail: a very incendiary thing! Having become acquainted with this energy “drink”, the victim will perform a luxurious fiery dance and disappear from your field of vision forever. A useful tool for destroying cars and especially tanks along with their drivers.

  • Damage dealt: 75
  • Rate of Fire: 100 units
  • Range 25
  • Reload Speed: 1
  • Magazine capacity: 1
  • Price: $2000

Grenades: Vital for clearing large car debris if you don’t have anything big on hand. Having mastered the technique of proper grenade throwing, you will be able to mow down annoying policemen like a combine harvester.

  • Damage dealt: 75
  • Rate of Fire: 100 units
  • Range 30
  • Reload Speed: 1
  • Magazine capacity: 1
  • Price: $2000

Remote Fuse: This is a weapon that is harder to find in the game. You can get it along with a mine in a car in only one place in Liberty City – in the “Bomb Shop” on Shoreside Vale. Your friend 8 Ball’s bomb garage is located near the auto repair shop, in the same yard. Put a mine on the car, move away from it, switch to a weapon until the detonator icon appears and blow it up.

  • Damage dealt: 0
  • Rate of Fire: 100 units
  • Range 25
  • Reload Speed: 1
  • Magazine capacity: 1
  • Price: $1000

Source: http://www.imfdb.org

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