The PvP system in MMORPG Throne and Liberty has once again become the object of criticism from the community. Reddit users are active are discussing problems associated with massive guilds, unbalanced battles and the influence of pay-to-win mechanics, which, in their opinion, interfere with the full gameplay.
Some users have openly expressed disappointment with the current situation with PvP battles. As one player noted, the open world and battles between guilds were doomed to problems from the very beginning. He wrote that he knew in advance about this development of events, and now he is trying to avoid PvP, since the game is not fun due to the constant capture of large guilds.
Other users share concerns about the future of the game. One of them believes that the game will quickly lose its popularity due to the focus on mass battles and the dominance of large associations. In his opinion, PvP in Throne and Liberty is already tedious and boring, and the lack of well-developed content and motivation for participating in PvP will quickly lead to decline. Another user compared this dynamic to games from other developers that failed for similar reasons.
One of the most discussed aspects is the monopoly of guilds on PvP events and bosses. Players complain about how on many servers large alliances seize control of important events, leaving small guilds without a chance to win. An example of this situation concerns the JustPlay guild, which dominates the Cornelius server, monopolizing all bosses and PvP events, further widening the gap between the strongest and weakest players.
Many players also point out that PvP in Throne and Liberty feels forced and unnatural. As one user emphasized, PvP in the game is not related to the game world or its lore, and it seems like a mandatory element, typical of Korean MMORPGs, where battles are added just for show. Players compare the current system with other games where massive PvP battles were more organic and interesting, but in Throne and Liberty they seem secondary and poorly thought out.
Another important topic of discussion is the issue of pay-to-win. Some players are confident that the PvP component of the game is aimed at stimulating quick leveling and paid improvements. In their opinion, the race for equipment and resources in PvP battles only creates additional stressful situations for players who cannot or do not want to spend money on leveling up. These mechanics also increase the gap between players, forcing them to invest in the game to remain competitive.
There were also players who shared ideas for solutions to improve PvP in Throne and Liberty. One of the discussion participants suggests introducing a karma system similar to that used in other games, where killing players not marked for PvP would lead to the accumulation of negative consequences. Such a system could help reduce conflict and the monopoly of large guilds, improving interaction between players.
As users note, the PvP aspect of the game is not for everyone, and PvE content like raids and dungeons deserves more attention from the developers. In their opinion, the authors should focus on creating more complex PvE challenges that could become the main element of the game.
This isn’t the first time Throne and Liberty has come under fire for its community interactions. So, we previously talked about how a player was expelled from the guild because he missed one day due to work, and another player complained about the toxic attitude towards healers.