Such an adapter will be released next year
But many gamers will be more interested in the announcement of the Xe HPG line. Intel itself talks about the Xe HPG microarchitecture (as well as the Xe HP and Xe LP), but the issue of terminology is not that important. Crucially, this microarchitecture will give life to the GPUs that will be used in Intel’s gaming graphics cards coming out next year.
The details, unfortunately, are much less than in the case of solutions with the XE HP microarchitecture. For example, we do not know the maximum configuration of a gaming GPU, but indirect evidence suggests that it will be single-chip, which is quite logical.
We can only assume that such a graphics processor can contain up to 512 execution units with 4096 “cores”, since this is exactly the configuration for one Xe HPG chip. But it is not a fact that there will be just that much – it is quite possible that the gaming GPU will be weaker.
However, if we still assume that there will be exactly 4096 cores, at a frequency of 1.5 GHz this will provide a performance of 12.2 TFLOPS. That’s more than the Radeon RX 5700 XT (9.75 TFLOPS) and GeForce RTX 2080 (10.1 TFLOPS). However, dry performance is not the most important factor in games.
But we do know that Intel gaming graphics cards will support hardware-accelerated ray tracing and will also receive GDDR6 memory. The first point clearly hints at a fairly high performance, since there is no point in giving support for ray tracing to low-performance GPUs. As a result, it really makes sense to expect cards or cards of the level of the current GeForce flagships from Intel, although by the time these cards are released, Nvidia will already have new and more productive flagships.