Light No FireHello Games’ next big survival game, made a surprise appearance in the reveal video for No Man’s Sky’s Cosmos update. The patch was released on September 9 and became one of the largest in the history of support for the game.

Cosmos remakes almost everything related to outer space. Players got the opportunity to build their own space stations, explore resource-rich “space hulks” and destroy them with the help of a gravity gun.

In-game alliances deserve special attention, uniting thousands of allies and their stations throughout the galaxy. It is this system, judging by the developers’ words, that will become the foundation for the studio’s future game.

At the end of the trailer, Hello Games head Sean Murray directly linked the two titles to each other.

These are all technologies that we can test and polish right now, and hopefully players will also experience them in our other game, Light No Fire.

Against the background of these words, old footage was played Light No Fire – a collection of humanoid rabbit warriors, a short shot with a dragon as a mount and a very confused ogre.

Little is still known about the game itself, and now another question has been added to the list – which part of the No Man’s Sky systems will migrate to the new product. It is unclear whether alliances will work on the same principle and on the same scale, because instead of an infinite universe, players will find one planet the size of Earth.

Murray clearly expects to make the most of the team’s achievements. According to him, work on Cosmos turned out to be much more ambitious than the studio had originally planned.

So many things we never thought we’d do. Alliances of tens of thousands of players, real communities working together, exciting space stations. It’s pretty cool, but it was a lot of work.

In the same video, Murray mentioned a “new volumetric lighting technology” that is highly likely to make its way into Light No Fire. Hello Games has been describing No Man’s Sky for several years now as a convenient testing ground for the solutions needed for the next game.

At the same time, the development team remains tiny. In a recent interview, Murray said that Light No Fire At any given time, from 12 to 20 people are working.

Previously, the head of the studio also explained why the studio is in no hurry to show new materials – the game, even without active marketing, remains at the top of wishlists on Steam.

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