Chrono Studio published a second part of a detailed report on the upcoming changes in the MMORPG Chrono Odyssey after a global closed beta test. Based on the reviews of the players, the team plans to large -scale processing of key aspects of the game: from the combat system and the open world to technical stability and the plot.
List changes It is very impressive, but we tried to highlight key points.
Full processing of the combat system
- Will reduce the delay in animation and input lags for more responsive management.
- They will improve the sensations from impacts on opponents: accurate hitboxes, synchronization of effects and clear visual signals.
- They will introduce a new “matrix” system, which allows you to develop each weapon according to four unique battle styles.
- They will improve the switching of the weapon, aiming, the behavior of the camera and add support for controllers.
- They will improve the intelligence of enemies and their reactions to the actions of the player, which will make Pve-Boya more difficult and interesting.
Updated world Setera and dungeons
- They will increase the density of content in the open world: add unique elements of the regions, thematic caves, alternative routes for studying locations and viewing points.
- Add dynamic effects of grass and winds that respond to the movements of the players.
- The dungeons will become more reigree: random mechanics, forks and a reward testing system will appear.
- New hidden tasks and local plot branches with unique equipment and collection objects will appear.
- The main storyline of the game will undergo complete processing-the developers want to strengthen emotional immersion and make the SETERA world truly alive and memorable.
Progress and balance
- They will process the training and pace of the game at an early stage, so that the players are better prepared for Chrono Gate testing.
- They will add the opportunity to go through the first Chrono Gate with NPC support.
- Content for a single and group game is focused on different aspects: solo-active will require the implementation of the mechanic, and group content will be built for teamwork and joint purposes.
- They will improve tips on the required level, equipment and recommended composition of the group for passing complex content.
Technical and visual improvements
- Optimize rendering, process memory work to reduce the load on the processor and video card.
- They will introduce dynamic loading adapting to system characteristics.
- Visual quality will be improved due to improved lighting, DLSS/FSR support and more smooth transitions.
- Sound effects will become deeper and atmospheric.
Improving the interface and convenience
- Processing of the entire user interface: more visual indicators, improved structure, presents of skills and equipment.
- Improved map navigation, tasks tracking system and a Ping-system of coordination.
- New tools for communication and organization: invitations to Pati, Guilds and Friends through the Chat and Menu.
- Updated chat with constant settings and different colors of channels.
- The interface of interaction in the group, guilds and PVP (visual boundaries of duels and events) has been revised.
- Added selection and connections between players, more stable operation of voice and text chat.
“Reviews of players during closed beta testing were priceless. Our goal is to create MMORPG, which will be deeply polished, responsive and worthy of study for many years. These updates are only the beginning.
We are incredibly passionate about Chrono Odyssey and its potential. MMORPG players have long been waiting for the world that they could call their home. We strive to create it correctly – carefully, purposefully and together with our community, ” – Sangte Yun, the executive producer of Chrono Odyssey.


