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NHL 22 Review – NHL 22 Game Review

NHL 22 Review NHL 22 Game Review Fortnite - Trials: Dance Between Three Ice Sculptures

The FIFA series has traditionally always been more popular in our country than the NHL. There are two main reasons for this. Firstly, we love football more (although, I’ll tell you a secret, I don’t like this sport at all). Secondly, the games in the series have not been released on the PC for many years. The same fate has not spared NHL 22, which will be discussed in this short review.

The NHL is exactly the same as FIFA, except for its scale. Each new part receives negative feedback from players due to the minimum number of changes, and the user rating on Metacritic is usually 2-4 points. Has anything changed this time? In general, no. However, NHL 22 still has two trump cards, and one of them is the new engine.

For the first time in several years, the series got rid of the rather outdated Ignite engine and switched to Frostbite – yes, the same one on which shooters were originally made. However, starting with Need for Speed: The Run, they began to use it even in races, RPGs and games of other genres. The FIFA series switched to Frostbite back in 2016, and now it’s finally time for a hockey simulator.

The graphics in NHL 22 are indeed better thanks to the new engine, although they haven’t made a giant leap forward. Reflections are more realistic, colors are more vibrant, and models are of better quality. Sometimes it even seems that ray tracing technology is being used, but this is not so. In terms of animations, they’ve been tweaked too, although they still look quite woody, especially during replays. The HyperMotion technology from FIFA 22 would surely be useful here.

In general, if you go through the list of gameplay changes, then there really will be a lot of them. The authors have made various minor improvements to many aspects of the gameplay, such as passing, attacking, defending, physics, and more. Of course, this all looks more like some kind of major balance patch, but there is one more notable innovation. This is a system called the X-Factor. In short, there are 50 special players in the game – a kind of heroes from the MOBA. Each of them, in addition to the usual passive abilities, has one super ability, which most noticeably affects the gameplay.

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X-Factor Superstars are identified during the match with special badges that immediately make it clear what they can do. Abilities come in different types: some help you get around, others make it easier to score goals, and some are for goalkeepers. By the way, on the official website you can read descriptions in Russian for each of them. Since the game has just been released, it is difficult to judge the balance, but at first glance, such players on the team really make the matches more interesting and varied.

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The rest is the same NHL. With the same numerous modes for every taste and with the same microtransactions that allow you to buy boosters with players for real money. There are not many global changes in NHL 22, but they are quite noticeable. Although the new engine does not bring the game to modern standards, it embellishes the picture a little, and the X-Factor superstars have a positive effect on the perception of the gameplay. Of course, given the transition to Frostbite, I would like a larger update, but apparently the developers decided to leave them for future parts to support the annual pipeline.

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