Mythical appearances in Overwatch were conceived as the crown of cosmetics: customizable levels, unique effects, a separate currency for them. The problem is that the more of these looks come out, the more they resemble each other – glowing leggings, neon particles and zero identity.
A fresh source of discussion is the new mythic skin for Widowmaker, which fits into the theme of the Voidwalker set that came out earlier this year.
Formally, this is a reference to that very setting of emptiness, but in fact the connection is difficult to discern: the silhouette is too human, there are few details and a lot of glitter on top of what would easily be mistaken for an epic appearance.
One of the players said directly:
This is a meaningless appearance. He would suit half the roster, he has no face at all.
Some players even called for the dismissal of the entire team responsible for such a design of mythics. Fast It’s already been deleted, but it got a lot of attention.
Separately, the mathematics of distribution itself hits the nerves. Blizzard switched to a two-mythic-per-season scheme, and the unspoken expectation was simple: at least one would go to a hero who didn’t already have a mythic. Instead, in one season, Genji and Widowmaker, who already have everything in order with cosmetics, received second looks.
At the same time, there are almost no complaints about the second Genji, it was made with high quality and with a clear theme, but the Widow got RGB backlighting and that’s it. Against this backdrop, the community unanimously remembered the list of the forgotten: Lucio, Zarya, Ramattra.
The practical consequence of this whole story is dead prisms. Some players have 160-240 units of currency in their accounts, which they physically have nowhere to put: they accumulate it over the years, and have no desire to spend it on a second skin for a hero they don’t play as. And here an unpleasant effect arises – some no longer want mythic for their mains at all, if the quality is as it is now.
























