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Steel Division 2 – Phase Division and Planning

Steel Division 2 is a real-time strategy game, but it lacks the classic base expansion and army building of many other games in the genre. In this game, you create your army before the battle and then call for reinforcements outside the map on the battlefield.

Each battle is divided into several stages:

Phase 0, i.e. deployment of troops. At this stage, you will get a lot of points to prepare your unit. You can choose any number of units as long as you have enough points. Selected units can be placed on the dedicated battlefield, but will always start from the edge of the map owned by your faction. At this stage, you can issue orders that will be received and executed immediately after the start of the battle.

Phase A, B, C – combat phases. Each stage lasts a certain amount of time (usually 10 minutes). After completing Phase A, you move on to Phase B and then to C. When planning your fireteam’s actions, decide which troops and how many will be available in the individual phases. The principle is simple: the later the stage, the more units are available (but you have less time to capture strategic points).

Every minute you get a certain amount of assignment points, which you can spend on summoning new units from outside the map or planes. The number of these points depends on the choice of “deployment type”, found in 4 types:

  • Balanced (100/140/170)

  • Juggernaut (90/120/230)

  • Vanguard (130/120/110)

  • Maverick (120/160/80)

The numbers in brackets indicate the influx of points every minute. Each value refers to successive ABC phases. That is, in the case of a balanced deployment, you will receive 100 points per minute in phase A, 140 points per minute in phase B, and 170 points per minute in phase C. Thanks to this, you can customize your fireteam according to its cost and number. branches. If you prefer to attack your opponent quickly in the first phase, it might be worth choosing the type that gives you the most points in phase A. It’s worth experimenting to see which style best suits your personal preference and the unit you choose.

Planning a fireteam is quite pleasant, but also not an easy task. Units are divided into 3 types:

  • armored (emphasis on tanks and mobile armor-piercing).

  • mechanized (numerous units of mechanized infantry, a large selection of tanks and anti-tank guns).

  • infantry (a lot of different infantry, artillery and aviation).

Remember the rank of the unit!

When choosing a division, pay attention to the rating in the main menu: strong divisions are rated A, weak B and C. This doesn’t mean that you can’t win with other divisions, ranked divisions usually have a slight advantage in equipment and range of available units than other divisions.

In each division, you have several troop categories to choose from, and each division has several other troops in those categories. The main support for your battalion will be infantry and tanks. These are the main units, because they take the brunt of the fighting, and it is these troops that capture territory and move the front line. You need to conduct reconnaissance in order to quickly engage the enemy and not be surprised. Artillery is very useful for destroying fortified defense points and destroying groups of enemy infantry. Armor-piercing guns are essential for defense and fighting enemy vehicles. The air force neutralizes various threats by destroying enemy planes, bombing villages and forests, and destroying enemy tanks with missiles.

Each category has a limited number of slots per branch in each category, which depend on the division type. Each seat costs a certain number of activation points. For example, the more infantry, the more activation points you have to spend. Some units have a lot of cheap unit slots, for example Panzer units even have 4-5 one point slots. Do not invest too many troops outside the division’s specialization. It’s better to focus on those areas that don’t have a high value – there are usually the strongest divisions of that division.

Phases affect the number of selected units. The earlier the phase and the more experienced the units, the fewer troops you can call on the battlefield. The later the phase and the fewer experienced units, the more units you can deploy. Different decisions need to be made rather than leaving all decisions to one phase, such as calling in some experienced Panther tanks in phase A. You will probably dominate phase A unless the enemy floods you with cheap tank infantry or send in some aircraft, and be sure to conduct a massive counterattack with a large group of T-34-85s. Balance is key. It is worth having a few units in large numbers, but a few very strong and experienced units can outweigh the battlefield.


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