Street Fighter 6 Guide – Control Types: Classic, Modern and Dynamic

Street Fighter 6 Guide Control Types Classic Modern and.webp.webp Street Fighter 6 Guide - Control Types: Classic, Modern and Dynamic

The sixth installment of the acclaimed Street Fighter series boasts many new features, including the ability to choose from three control types: Classic, Modern and Dynamic. The portal told about each of them in detail. in my guide to Street Fighter 6, the translation of which is located below.

Fighting games have always fought for the right to be as accessible as other genres. Yes, they are a lot of fun, but they also have a reputation for being much harder to play than most other genres. Why? Because fighting games like Street Fighter traditionally require players to master complex moves and sometimes very tight timing to perform special moves and combos.

The rewards are high, but overcoming these initial barriers proved too difficult for potential users to start enjoying the game right away. Fighting game developers have been slowly but surely tackling this issue over the years with ever-easier controls, but Capcom is taking Street Fighter 6 to a whole new level as it features not one, not two, but three different control schemes with different levels of assistance.

They are designed to make the game interesting and exciting for anyone and everyone who wants to try to play. If you’ve been playing every day since the release of Street Fighter 2, have never touched a fighting game in your life, or are somewhere in between, there’s a Street Fighter 6 control scheme for you, and in this guide we’ll break down each one so you know which one of them suits you best. Let’s move on to the first and easiest option.

Dynamic control

Playing Street Fighter 6 with dynamic controls is essentially an AI-assisted game. Everything is simplified to three buttons that are responsible for all attacks and some maneuvers, and two more perform Drive Impact and Parry.

When we say “help”, we mean that you are helping the AI ​​more than it is helping you. Press one of the three buttons and your character will perform an attack depending on how far he is from the enemy. If you are a full screen away, then either throw a fireball, perform a ranged attack, or move closer for a more effective distance.

If you are close, then either use a melee attack or roll. While in mid-range, your character will dash or jump forward to perform a combo. You don’t have to press the right buttons in sequence, just press one at the right distance to jump forward and hit your opponent with a jump kick followed by a combo… all in one hit.

Yes, the game does most of the work for you, but dynamic type is a great way to introduce newcomers to the game and let them see their characters perform effective moves while holding a controller. What happens on the screen will look like real combat, and not just random keystrokes and uncoordinated jumps, and gives an initial idea of ​​u200bu200bthe abilities of a given character and his potential.

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Players who start with this type will be able to get familiar with the overall feel and flow of the game, and these first impressions can get them hooked enough to move on to less restrictive control schemes. Not only are you limited to a few basic dynamic control sequences, you can’t even use it online.

That’s right, it’s only in Versus and single player mode that you’ll be able to use the dynamic controls, so it’s ultimately meant for those who don’t play video games, little kids, and maybe parties.

Modern management

Let’s move on to the type of management that may be the most popular of the three – modern. Its use greatly simplifies the game as it offers an assist button for combos and eliminates complex moves such as quarter circle moves or zigzag moves traditionally required for iconic attacks like the Hadoken and Shoryuken.

Instead, players need to press the special attack button, either by itself or along with a direction, to perform such moves. The downside here is that you can’t choose the strength level of the special move being performed; you only get one version of each special attack, although you can still empower them with Overdrive.

Note that when using modern control, you can still use the classic ways to perform ad hoc attacks. This gives access to all three levels of power, but not all special attacks. Ryu can use all three levels of his special punching attacks, but this does not work for his special kicking attacks.

With modern controls, you can also perform Supers more easily if you press the Special, Heavy, and Direction buttons at the same time. There are only three buttons for normal attacks: one for light attacks, one for medium attacks, and one for heavy ones. By holding the direction or help button while performing combo attacks, the character will perform various moves, but ultimately he will not have access to his entire arsenal.

Let’s take a quick look at Ryu’s example. He performs most of his standard heavy attacks by pressing the heavy attack button and either the direction or the help button. Please note that with modern controls, Ryu will never be able to perform his heavy kick while standing from a neutral position, as this is simply not possible.

Finally, when using this control scheme, you get access to help in combos. While holding down the help button, repeatedly press any of the three attack buttons to perform a combo that will use both Overdrive special moves and super hits. You can also use light, medium or heavy attacks without holding this button and get easier combos. Using modern control saves you from having to worry about complex combinations as well as their execution time, and you can actually use it online, both in normal and ranked … but there is also a downside.

Not only do you not have access to some of your character’s standard attacks and strong special attacks, but the 20% damage scaling for all specials and supers performed with modern controls means you’ll only land 80 % damage compared to an opponent using the classic variant.

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Thus, modern management is aimed precisely at ridding you of the most egregious barriers to entry into the fighting game genre. By not worrying about doing the right thing every time, you can bring the battle plan you have in mind to the screen much faster. This gives an even stronger sense of understanding the abilities and strategies of the characters than dynamic controls, and allows players to experience and appreciate some of the best moments of Street Fighter at the very beginning of their journey.

Modern controls are for players who know a thing or two about video games but don’t want to spend a ton of time learning to master all the tedious basics. It is also intended for those who want to get a full taste of Street Fighter 6 before taking it to the highest levels.

If you are not confident in your abilities, this is a great option to start with. Perhaps after mastering the basics with modern controls, you will see even more potential in your character and want to overcome the limitations of this mode, or you may find that this type already provides you with the perfect experience in Street Fighter 6.

Classic control

There remains the good old classic control – the standard six-button layout of Street Fighter with three strong kicks and three strong punches. Those who have played Street Fighter before should be familiar with this setup, where you don’t have as many shortcuts as you would in a modern or dynamic game, but have the most potential for both overall control and self-expression.

To perform special attacks like Ryu’s Hadoken, you’ll have to use complex combos like forward quarter circle and kick, but you’ll also have access to the three powers of each special move, as well as Overdrive buffs. In the case of Ryu’s fireball, this means you can throw the projectile at four different speeds, not just the two available with dynamic or modern controls.

Yes, this type will require the most practice and training to master, but is also likely to be the essential choice for those who want to reach the highest levels of play. Classic controls are for those who are used to playing traditional Street Fighter, and probably for new players who are hoping to break into the competitive scene.

Even so, there’s no shame in using other options to develop, train, and level up your abilities in Street Fighter 6 until you feel comfortable. Let us know in the comments what type of control you will start playing Street Fighter 6 with.

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