Today the developers at 4A Games announced an update for Metro Exodus. This will be the update on next-gen consoles, and on PC, it will be released as a standalone game.

The essence of the update is the improved effects of using ray tracing. Moreover, a PC version of Metro Exodus PC Enhanced Edition will work exclusively with video cards that support ray tracing.

Against this background, the source interviewed the technical director of the company Alexander Shishkovets. In particular, he was asked a question about comparing new consoles and video cards precisely in the context of tracing capabilities.

What I can say with confidence is that the PlayStation 5 and Xbox Series X are currently running our code at roughly the same performance and resolution. As far as the GeForce RTX 30 series is concerned, these cards are incomparable – they are in a different league for ray tracing performance. AMD’s hybrid ray-tracing approach is inherently different in capabilities, especially for divergent rays. On the other hand, it is more flexible, and there are many (probably not yet discovered) approaches to adapt it to specific needs, which is always good for consoles and ultimately for console gamers. At 4A Games, we already do custom traversal, ray caching, and direct access to BLAS triangular sheets, which would not be possible on a PC.

Thus, several nuances can be distinguished. Firstly, the updated Metro Exodus should work approximately equally well on both the PlayStation 5 and the Xbox Series X. Secondly, the GeForce RTX 30 video cards, apparently, differ in performance when working with ray tracing against the background of AMD solutions. Still, the latter’s approach is more flexible, allowing developers to implement their ideas better or more efficiently.

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