Throne and Liberty producer talks about one of the monetization points and the problem of PvP fatigue

Throne and Liberty producer talks about one of the monetization Throne and Liberty producer talks about one of the monetization points and the problem of PvP fatigue

Producer of MMORPG Throne and Liberty Jongok Ahn (안종옥, Jongok Ahn) publishes the fourth letter from the developers. It talks about one of the monetization systems that has caused concern among users, and also tells what the company has done to avoid PvP fatigue. We have prepared a translation of this letter.

After the LAUNCHING SHOWCASE screening, we received a lot of feedback from those who liked the video, as well as tips for development. We carefully review all comments. Among them were many messages in which people “did not believe” what we showed in the showcase. In particular, we encountered a lot of speculation that the monetization model would not work out as presented. We’re not upset that you don’t believe us. Of course, we understand that trust can only be earned through actions. We believe that action and trust are our main objectives and will continue to work on them. So stay tuned for more news.

Let’s add that our ethos of Throne and Liberty is “a MMORPG for PC that brings together a lot of people.” The monetization model and game structure also have a common direction towards achieving this goal. We also confirm our agreements with Amazon Game Studio regarding the current direction of the game. We promise that this will not change in our domestic or global services.

About collectible content

We’ve heard a lot of concerns about collectible content, and we thought it would be nice to do a little more than just promise to work on this issue. Therefore, here is additional information that we did not have time to share at the showcase.

First, we removed the concept of levels from Amitoy and transformations – all Amitoys and transformations have the same level and the same characteristics. Since transformations are mounts, they have functions such as activating abilities depending on the terrain they move through, but we want them to be equally effective. The same goes for “in-game rewards” and “paid items.” Since they are the same level and have the same characteristics, the selection criterion for purchasing them is based on cosmetic preferences. Both Amitoy and transformations can still be obtained for free through gameplay, but you’ll be able to purchase paid variants if you prefer a certain look.

Throne and Liberty producer talks about one of the monetization Throne and Liberty producer talks about one of the monetization points and the problem of PvP fatigue
(Left) Free Amitoy Riccio / (Right) Paid Amitoy toy Red Knight Riccio

The existence of collectible content, collection books, and the caliber of those collections also contributed to speculation that this would not be a cosmetic product. As we already said at the exhibition, all collectible content is completely unlocked in-game. Paid products can fill gaps in collectible content, but we have placed very limited limits on their effectiveness. Here are some restrictions we have set:

  • The requirement to receive all bonuses for the number of Amitoys you own is lower than the total amount of Amitoys available as rewards for in-game achievements and pre-registration. For reference, most of the Amitoys we prepare are split between content rewards (80%) and events (5%). Paid products such as individual sales and battle pass rewards account for about 15%.
  • Collection bonuses for certain Amitoy sets will not require paid versions.
  • Free transformations give more than 5 times collection points than paid versions.
  • All paid Amitoys and transformations can be purchased only once per account; collections do not require purchasing one item several times.
  • All Amitoy collectibles and transformations cannot be transformed or synthesized.

Collectible content exists to reward participation in in-game content. We will continue to adjust the quantity and method of obtaining them without disrupting the original intent, and we want to ensure that related paid items remain optional purchases. We hope you enjoy the game and find Amitoy and beast transformation to be a rewarding experience.

About PvP issues

Given the importance of guilds and competitive content, we’ve heard a lot of concerns about PvP fatigue. We believe this may have been caused by the overly general phrase in our showcase: “You can feel the growth of your guild and yourself through peaceful play.” We apologize for not being more clear.

All locations in the world of Trone and Liberty are peaceful zones where PvP is not possible. We decided to make the hunting grounds where events are held temporarily PvP zones. This is designed to reduce fatigue from constantly being in PvP situations and allow you to participate in PvP whenever you want.

With this in mind, you may be concerned about the restrictions on your participation in PvP events. To compensate for this, for every round of regular regional events there will be two non-PvP non-PvP events. Boss fights will also regularly take place in peaceful mode. The same applies to the most difficult bosses in the world – archbosses. So even if you are not a PvP player, you can still experience everything the game world has to offer.

We are also working on alternatives for non-PvP players in a number of other areas. We don’t want the game to divide players into hierarchies. We want to create an environment where you can play the game the way you want and share the benefits with other players. But if we see results that are contrary to our intentions, we will make changes to the system before it is too late. As we said, we understand that this is important for a “massively multiplayer MMORPG on PC.”

This is a summary of what we felt needed to be explained after the show, and what we didn’t fully explain. We understand that actions speak louder than words. We will try to talk about what needs explaining and do our best to release a game that will live up to everyone’s expectations.

1699539789 855 Throne and Liberty producer talks about one of the monetization Throne and Liberty producer talks about one of the monetization points and the problem of PvP fatigue

G-Star 2023 kicks off next week. Since this is NCSOFT’s first G-Star in a long time, we have a lot of content prepared. We will be giving away coupons to those who pre-order or subscribe to our YouTube channel. And on the 18th I myself will take the stage to present Throne and Liberty.

We discussed for a long time what exactly we wanted to show on stage, and settled on the concept of a boss battle. We take our MMORPG affiliation very seriously, and two pillars of that affiliation are the guild community and large-scale PVE. Many of you have told us how excited you are for our guild community, but we feel like our PVE content has been somewhat underrepresented compared to how important we think it is.

Therefore, on this stage we will show solo boss dungeons, 6-player instanced dungeons, and guild raids. For those of you who love raiding and are up for a challenge, it’s going to be an exciting time, and we’ll be showing you the game in person, so we’ll be working hard on it. We hope to meet your expectations.

After G-Star we will be very close to launching the game. We won’t let our busy schedule be an excuse for not being ready to launch.

Thanks for your waiting. It will be Throne and Liberty that will live up to your expectations.

Leave a Reply

Your email address will not be published. Required fields are marked *

The Finals shooter will be released in the 4th quarter The Finals shooter will be released in the 4th quarter of 2023, and the first beta test of the PvPvE shooter ARC Raiders should be expected in 2024

The Finals shooter will be released in the 4th quarter of 2023, and the first beta test of the PvPvE shooter ARC Raiders should be expected in 2024

Valve has announced a new revision of the Steam Deck Valve has announced a new revision of the Steam Deck with a larger OLED screen

Valve has announced a new revision of the Steam Deck with a larger OLED screen