Once you start your Wasteland 2 adventure, you can form a party of up to four characters. During the game, this number can increase to seven. It can also shrink if you’re not careful. Nothing stands in your way if you want to play with three, two, or even one character, but that will make it much more difficult and limit you.
The secret of a good group is to complement each other. You don’t want four people using the same weapon type because each type works well under certain conditions. In addition, you simply do not have enough ammo to bypass. You don’t want four sassy brainless people because there will be no one to support them and no one will know how to hack computers. A well-balanced hero is a skilled explosives specialist, a tough guy with heavy weapons, a heist expert with a sniper rifle, a medic with a revolver, and a talker with an energy weapon. Over time, this party will gain strength and expand the range of opportunities.
A party can consist of four people.
The game offers you a set of predefined characters that you can include in your party. Each premade character has predefined stats and skills for a particular function, so it’s hard to go wrong here. However, you can redefine them according to your own vision or create your own characters. By default, the first character selected or created becomes the leader of the party. This, however, remains without any direct impact on the game, with the exception of cutscenes where this character introduces the entire party in conversations. In Wasteland 2, you play as a party, not as a “chosen one” and his assistants. Even if the leader dies, the next character takes over this function (this only applies to the original four heroes – when they all die, it’s game over!). To include someone in a group, click the plus sign next to the character’s description. To create a character yourself, tap the plus sign anywhere on the screen.
Character creation screen.
When you start creating your character, you will see the skills and attributes window. Attributes are innate properties such as intelligence or luck. Typically, these are set values that rarely change, but you will receive one point for every ten levels. In practical terms, they remain unchanged, although there are ways to raise them (for example, gadgets). On the other hand, skills are knowledge acquired in certain areas, which you can increase by leveling up. Both are defined using numbers ranging from 1 to 10, with 10 being the maximum. The new character gets 7 attribute points and 12 survival points to distribute. To find detailed information about this, see the next chapter.
A new character starts with every attribute at level 3 – average. Each value above the average costs you 1 point more, so 4 Strength requires you to spend 1 point, 5 requires 2 points and 10 requires 7 points. Since you have 7 attribute points to distribute, you can only max out one attribute. However, we do not recommend doing this in the beginning unless you really know what you are doing. The only thing that is quite unusual, but sometimes effective in this system, is the creation of a character with Charisma. in 10 and conversational skills (for example, Kick-Ass). Such a character in combat will be a ball and chain, and everyone will have to keep an eye on such a character until he gets a really high level of experience. However, no one will have any secrets from this character in conversation, and it will be easier for such a character to gain successive experience levels. A similar option is Luck 10, which can lead to a very strange game – sometimes fun, sometimes extremely annoying. These suggestions, however, refer to the second or third completion of the game – you should really stay away from them the first time around the unforgiving wasteland. Attributes can also be lowered below 3. You will get extra points (1 for dropping to 2, 2 for dropping to 1), but in most cases dropping below 3 is not a good idea.
The new character has no initial skills, so it’s up to you. Skills are divided into passive (which are always active) and active (you need the character to use them). Their cost is calculated differently than in the case of attributes. The first three levels are worth 2, 4 and 6 points respectively. Then their value increases by 4 points at levels 4-6 (10, 14, 18) and by 6 points at levels 7-9 (24, 30, 36). Final 10th. the level costs an additional 8 points (44). Skills are fairly independent of attributes, but there is a slight interdependence between them. An example of fir, characters with low strength cannot reach 10th. Brute Force skill level, but the effectiveness (percentage of success rate) of this skill, say 4. will be the same, regardless of the level of Strength.
A reflection of your choice will appear in the statistics window – in the lower left corner of the screen. Once you have allocated all the points, you can specify your character’s appearance and traits in the next window: age, religion, origin, and the cigarettes they smoke. Of course, these are typical RPG elements that don’t translate into the game itself. Once you’ve set up your party, you can be on your way.
How to allocate points correctly?
How not to get lost in this multitude of possibilities and create a good character? There is no definite answer to this question. The beauty of Wasteland 2 is the multitude of options and freedom of choice. Everyone can succeed if you only use it to your advantage. However, it is important not to overdo it and create universal soldiers that are good for everything. Your character should develop, perhaps in a balanced way, with more emphasis on what will be most useful. He’s going to fight in close combat, he needs strength. Do you want him to use heavy equipment? He needs coordination, which leads to more action points. Intelligence is useful for everyone, as it sets the amount of points you can spend on abilities after each boost, and this seems to be the most important element of character development. Remember also that you will get an extra point once every 10 levels, so you should think ahead and, for example
The same goes for skills – versatility is not a good solution. Three or three skills that are well developed work better than seven at level 2. You can stick to the key that each character has 2 practical skills (such as safe lockpicking) and one related to the main weapon – all of them developed at the same level. Then the secondary weapons (perhaps melee weapons), which will be developed second, in relation to the first three. Once you reach level 10 or 15, it’s a good idea to start developing another skill. Skills should develop fairly regularly and quickly enough to prevent a situation in which you lack one or two points to open some passage. Please note that even the highest level does not mean that all your problems have disappeared. In the second part of the game, in California, it may happen that the chances of opening some difficult lock are only 35%, even if the Safecracking skill is at level 10. At the end of the game in Arizona, try to get at least level 8 in all key skills such as Safecracking Computer Science and lockpicks. How fast you earn ability points depends on how much intelligence you have. You will receive additional points when you visit special statues that are scattered across the wasteland.
If you could do with a skill that you don’t have, consider recruiting new party members first / Maybe you left someone who wanted to join your party at a previous location? Maybe they have what they need? But, if there is no one around, feel free to add 1 or 2 points until you find a character that can really be taught in this area. The situation is similar when you find a good weapon that no one knows how to use properly. Also, make sure you have enough ammo for this weapon (or if you can afford to buy one) and if it’s good enough to justify losing Survival Points. A sudden change in specialization results in the loss of points that you have already invested in other weapons. Or maybe you can find a pistol in the store with a comparable damage ratio that you already specialize in using? When choosing starting skills, avoid heavy and energy weapons. In the early stages of the game, you won’t find the gear they require.