Even though there is no point in directly comparing hardware in consoles and PCs, since the former have optimization and several unique features, many continue to do this, claiming that everything is terrible on consoles with the resolution and quality of graphics. On the corresponding The PC will be much better.
Our colleagues from Digital Foundry decided to consider this issue more fully. They took the PlayStation 5, the Assassin’s Creed Valhalla game. They tried to find, firstly, the corresponding graphics settings for the game on the PC, and secondly, the video card corresponding to the console level of performance.
The results were quite interesting. Approximate parity with the PlayStation 5 is provided by a video card of the GeForce RTX 2080 Super. Apparently, the upcoming RTX 3060 Ti can also be recorded here since it will supposedly have the same performance.
It should be noted that on a PC, the resolution was 1440p. At the same time, on the PlayStation 5, it was dynamic, and the value at 1440p was minimal, which should also be taken into account for the purity of the experiment.
Since the GPU of the new Sony console is based on the RDNA2 architecture, we cannot compare the console directly with the corresponding Radeon video cards. Recall that the console’s GPU has 2304 stream processors. Presumably, the same will be in the Radeon RX 6700, but it will clearly be significantly slower than the RTX 3060 Ti. Thus, most likely, the PS5 will be significantly more productive than a PC with a video card with characteristics similar to a console solution, and you don’t have to remember the prices.
Separately, it is worth noting that the comparison was made only for one game, which is not very representative, but still allows us to confirm that in the case of comparing PCs and consoles, one cannot rely solely on the parameters of the 3D card.