The authors of the MMO sandbox Pax Dei have published plans for monetization of the project. At the moment, all the details of the game’s distribution model have not yet been determined, but the developers want to make sure of the financial stability of the project, so they are carefully thinking through the system.
At launch, the game will have several “layers” of monetization. The basis is the “Core”, which consists of a one-time purchase of the game and regular payments for the status of “active player” and story campaigns. In addition to this, the following points follow:
- Free but limited access to the game.
- Completely optional additional services that will be added in the future.
- A system similar to Token (WoW) or PLEX (Eve Online) is also being considered.
According to the developers, they are looking for a business model that will be fair for players and will allow them to implement all their ideas for the game over time. The main goal is to ensure sufficient regular cash flow to support and develop the game in the long term.
When developing the monetization model, the authors were guided by several rules:
- No boosters or pumping accelerators.
- The in-game economy is 100% player-driven. What developers can sell shouldn’t compete with the value of what players create.
- The monetization model should be “transparent”: it is easy to understand what is offered, easy to enter and exit.
The construction of houses will only be available after acquiring the status of an “active player” and will allow you to avoid abandoned buildings on the world map. The game will be available for free, but access will be limited.
The authors have yet to decide on the price and intricacies of this system, but they strive to allow players to determine for themselves how they want to play and what content they want to get from the game.