CD Projekt RED co-founder Marcin Iwinski reached out to gamers via YouTube to apologize for the rough release of Cyberpunk 2077. There are Russian subtitles, so be sure to see them for yourself. There, Marcin took all the blame for what happened on himself and other top managers of the company, who decided to release an unfinished product after several transfers. He urged not to blame the talented developers because the final word belongs to the managers again.

One of the main reasons Cyberpunk 2077 was poorly optimized for the bygone generation’s consoles (Xbox One and PlayStation 4 ) is the sheer number of objects on the map that overload the system. And it’s all in an open-world game. The longer the project was developed, the greater the gap between modern PCs and the outgoing generation of consoles. Each time, the developers had to test the smallest details, but they could not see the full range of problems during the tests.

Closer to the release, CD Projekt RED saw qualitative improvements in in-game performance, and there was no doubt that everything would be sorted out at the start of sales. Marcin also touched on the topic with the keys for reviewing the PC version of Cyberpunk 2077, which received major gaming editions in early December. Every additional day before the release, the developers did everything possible to improve the older consoles’ version. Therefore, the keys for them were sent out on December 8th.

And all these problems piled on CD Projekt during the COVID-19 pandemic. Thus, communication between managers and developers deteriorated, as communication took place through video calls and emails. At the same time, Marcin shared his plans for the future regarding Cyberpunk 2077. At the moment, three hotfixes have been released, but this is “ just the beginning.” Gamers will receive two more major updates in the coming weeks. Also, in 2021, we can expect free DLC and an update for next-gen consoles. The last point will be completed sometime in the second half of this year.

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