How to pass Ori and the Will of the Wisps (walkthrough tips)

We offer you to get acquainted with the list of tips that will simplify the passage of Ori and the Will of the Wisps

Ori and the Will of the Wisps is a 2D signal-player platformer with a vast Metroidvania-style world, full of secrets, battles or escape sequences from huge monsters. Another of the many features is the need to return to previously visited locations in order to discover new routes.

Will of the Wisps is set shortly after the events of Ori and the Will of the Wisps. It all starts with the fact that Ori, along with his friends, adopts an owl named Ku into the family. Ori and Ku quickly become close, later the hero helps the owl heal its wing and together they take off into the sky. A little later, the couple splits up, and now Ori must do everything to find his girlfriend, and along the way, save the forest, which is dying from the Decline.

In our first guide to Ori and the Will of the Wisps, we’ve rounded up the top 20 tips to help you immerse yourself in the game and get the most out of everything it has to offer.

Exploring the world

Ori and the Will of the Wisps follows the same principles as the original game. When jumping over thorns and climbing up platforms, there are a few important things to keep in mind:

  • Collect as many Spirit Light Orbs as possible. This is the main currency in the game, which will allow you to buy new weapons, spirit shards, and upgrade your existing Ori skills.
  • When you get to a new location, try to find Lupo as soon as possible. He has a hut/cave/adit literally everywhere. And you can buy a map of this location from Lupo, which will make it easier to navigate and find hidden areas where there are sure to be several collectibles.
  • Look for gaps (sunbeams) in scenery, branches blocking the path, or crumbling walls. You can attack them (with a blade or with various projectiles that can be redirected with Impulse) to reveal hidden passages and secrets.
  • The black corridors are also worth checking out, as this way you can find hidden platforms leading to secret items.
  • Break the green fruits hanging from the ceiling to get life spheres. The blue crystals will allow you to receive orbs of energy that Ori uses for her skills.
  • Dark waters (purple) damage Ori, so don’t try to swim in them. Only if you really have no other choice.
  • Be patient, plan your hard jumps ahead of time. Sometimes you need to look around before finding the obvious way forward.
  • Complete the side quest “You for me, I for you” to unlock ALL SECRETS ON THE MAP! More about it in a separate guide.
  • In Lupo’s cache under the Springfields, you can buy markers for energy cell fragments, health cells, and spirit shards. This will make it easier to collect items. At the same time, if you plan to complete the task above, it is absolutely not necessary to spend money on it!
  • Gather Gorlek Ore. In addition to the fact that you can visually improve the Spring Fields and complete the Thunder quest, other side quests are associated with the construction of various objects. And inside the new moka huts, spiritual light can be found.
  • Unexplored parts of locations on the map are marked in gray. You will see them after purchasing the card from Lupo.

Spirit Shards and Ori Skills

Mobility is Ori’s forte, but in the new game, the developers have prepared a bunch of new tricks for the hero that he can use when moving. The hero will receive them when interacting with the next Tree. But once you get them, aside from a hint about how to activate and assign a key to an ability, no one will provide you with any tutorial. And we are here to help:

  • Very soon you will unlock the double jump, but later you will also get a dash, which can be used after the first and after the second jump.
  • The arrow that appears when using Momentum is the direction in which Ori will fly. An enemy or projectile that you grab with an ability will fly in exactly the opposite direction.
  • If you use Momentum after double jumping or dashing, they will automatically reset. That is, you will be able to re-use these techniques without having to land or cling to the surfaces of something.
  • With the Glue ability, you can climb high walls. Be sure to install this Spirit Shard in a free slot and forget about replacing it with anything. This will be your main game mechanic.
  • Later on, you will be able to be attracted and hang from the ceiling, but the trick is that you can only do this if there is blue moss or a blue hook for attraction.
  • When hovering over, you will see a blue ring indicating what exactly your character will hook onto.
  • Don’t confuse spirit shards with the skills you get from interacting with Trees. The former require installation in free slots (there are 3 of them by default, but clearing shrines will allow you to get additional slots), and the latter are activated by LMB, E and R, while you can assign these buttons / keys to any desired skills through the wheel (opens if you hold Q).
  • To perform a triple jump, you must buy the corresponding skill from Olef. It is not cheap – 2200 sparks of spiritual light. But it’s worth it!
  • One of the most valuable spirit shards is the one that allows you to convert energy into health points.


Ori is able to fend for himself. He has various shards of spirits that can be used not only when studying, but also in battle. I’ll probably tell you more about the combinations of these shards in a separate guide, but for now here are some tips:

  • Ori is capable of combos of multiple attacks. At the same time, depending on the direction held when attacking, Ori will perform various strikes and lunges. For example, if you jump and attack, you can knock the enemy up. A falling attack will deal a crushing blow to the ground.
  • In the case of jumping enemies (squirrels), you need to use the Dash ability to dodge and then attack.
  • When using a bow (“Arc of Spirits”), you will see if the arrow fired will hit the target. If you can reach the target, a blue ring will appear.
  • Use the environment to your advantage. Push enemies into thorns or drop into the water to instantly kill even the most difficult opponents.
  • You may notice that familiar opponents begin to come across, but with a different color. Red squirrels, for example, send a shock wave in both directions when they hit the ground. And their more advanced versions do it after three jumps in a row. Therefore, study each enemy.
  • Shrines that you can find in large locations will offer you a battle with several waves of opponents. After each new wave, blue lanterns on the stones will light up. Deal with all the waves to get the most valuable reward – an additional slot for a fragment of spirits.
  • Almost all the huge monsters that the game forces you to fight must be attacked on their heads. You will have to do this in a jump. Don’t forget the bow as it allows you to attack from a distance.

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