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Indie developers complain about PlayStation, should Xbox and Nintendo fans cheer?

Indie developers complain about PlayStation should Xbox and Nintendo fans Diablo Immortal Banned In China Due To Fasting, Full Leveling May Cost $540,000

Edition Kotaku received many complaints from indie developers on the PlayStation, namely the PS Store. The point is that Sony primarily promotes its AAA titles and exclusives. Commentators in Reddit agree, saying “PlayStation isn’t bought for indie games.” April edition Bloomberg said that Sony really focuses on the development of blockbusters and this, of course, affects third-party developers. One anonymous indie developer told Kotaku that Sony did not understand the meaning of the word “indie”. At the same time, the Japanese are aware of this problem, but they seem to be doing nothing.

Foreign publications say that developers pay at least $ 25,000 for the main place in the PlayStation Store. Without such a budget, indie guys have no chance and their creation is simply lost in the digital market. At the same time, many players turn to the developers, saying: “We saw your project somewhere in the Xbox ecosystem.” Nintendo eShop also allows you to pay for top SERPs, but there are places where the game gets for free.

Indie developers complain about PlayStation should Xbox and Nintendo fans Diablo Immortal Banned In China Due To Fasting, Full Leveling May Cost $540,000

One of the anonymous publishers said that they managed to sell 20,000 copies of the game on the Xbox, but only 7,000 on the PlayStation. When it came to DLC, although the Xbox only showed 2,000 copies, they were able to sell only 7 copies through the PS Store. Speaking of the Xbox and Nintendo ecosystem, developers also find their drawbacks, but their main advantage is communication and frequent invitations to sales. Sony has not yet responded to the article from Kotaku.

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