The Marksman in World War Z is a class focused on improving the overall effectiveness of weapons, grenades, and damage dealt by both the class and the entire team. This makes it a good choice for beginners as it is easy to understand and relatively quick to master. In this chapter, you will learn more about the Gunslinger class.
Gunslinger class – general information
The Gunslinger class is a firearms specialist – most of its perks increase the effectiveness of the weapons the class uses, along with some upgrades to grenades and overall character effectiveness. As you advance in the Gunslinger class, you will be able to reduce team-wide friendly fire effects, increase reload speed (and gain mechanic-related special abilities), and increase weapon ammo capacity and weapon damage. The last class perk, War Face, offers massive damage to the entire group.
Skills start with frag grenades and a compact SMG. The special ability of the class is that movement does not affect the accuracy of the weapon (you can shoot while moving) and the recoil of the weapon is greatly reduced.
Gunslinger – available perks
The Gunslinger, like the other character classes in World War Z, has access to 31 different perks. All benefits are listed below:
0 – starting perk
Give me a reason
The character starts with a frag grenade and a compact SMG. Movement does not affect the accuracy of the weapon, the recoil effect is also reduced.
1. Fire in the Hill
Can kill 25% more targets (base value: 14).
2. Impact grenades
Fragments of grenades explode on contact.
The weapon automatically reloads after 10 seconds.
4. Mage Exchange
Reload speed increased by 25% for all weapons.
5. Front Line Supply
Headshots made with a primary or secondary weapon automatically regenerate 5% of the bullets in the magazine.
Reloading a weapon with less than 25% ammo in the magazine provides a 50% increase in reload speed for 5 seconds.
7. Heavy metal
You start with an upgraded MAGS machine gun that does 25% more damage and has 25% more ammo. All MAGS machine guns have also been improved.
8. Machine gunner
You start with the PAC-15 carbine
9. This is my rifle
You start with the ARK-103 Assault Rifle.
10. Search and destroy
All active special zombies within 20 meters around the player will be automatically tagged.
You deal 25% more damage to Special Zombies.
Character health increased by 25%.
13. Sleight of hand
You can switch weapons 50% faster.
14. Gun Fanatic
Pulling primary and secondary weapons automatically reloads the primary weapon.
15. Last resort
When the clips of both the character’s primary and secondary weapons are empty, you can land 2 more melee hits without fatigue and deal damage to 1 more target with each melee hit.
16. Fury mode
When grappled, the character will automatically rise and push the attackers back (does not affect special zombies).
17. Welcome Committee
Stationary machine gun ammo increased by 25% for all teammates.
18. S890 Shorty
You start with the S890 Shorty in your secondary weapon bay.
You start with the Senjata PWD in your secondary weapon bay.
20. My fault
Friendly fire damage reduced by 50%.
21. Deep pocket
Increased ammo capacity for primary and secondary weapons by 25%.
Pistol damage increased by 25%.
23. Free replenishment
Recover 1% of primary weapon ammo for each kill made with a gear
24. Work Belt
The number of fragmentation grenades a character can carry has been increased to 3.
Killing 15 zombies quickly gives a 25% chance to replenish 1 load of equipment.
26. Eagle eye
Grants a 50% chance to refill one Frag Grenade for killing a Special Zombie with a headshot.
Primary, secondary and heavy weapons deal 15% more damage.
Switching between primary and secondary weapons increases firearm damage by 25% for 3 seconds.
Reloading a weapon with less than 25% ammo in a magazine grants the character 25% firearm damage over 5 seconds.
Quickly killing 25 zombies grants a 50% increase in firearm damage to the entire team for 20 seconds.
Note. Firearm damage is the damage dealt by ranged weapons (shotguns, rifles, assault rifles, pistols, SMGs, etc.). This does not affect melee damage dealt by machetes and chainsaws.
To summarize, here is a list of tips that will make playing as a gunslinger easier and more efficient:
- The main purpose of the Shooter class is to deal damage to enemy forces with firearms (ranged weapons).
- The Gunslinger class has access to extremely powerful team-wide perks. For example, My Fault (unlocked at level 20) reduces friendly fire damage by 50%, a huge value to have on Insane difficulty when only a few bullets can kill a teammate.
- The shooter also has access to several buffs that increase damage. With the combination of War Face, Thrifty, and Switcheroo, the player can deal 100% (double!) more damage to the infected by mowing down zombies and specially infected.
- The Gunslinger class is effective as a support. The Seek and Destroy perk will allow you to mark all Specially Infested within a 20m radius, making them easily spotted by your allies, and the Welcoming Committee will increase the ammo for stationary machine guns (both conventional and automatic) by 25%, increasing the team’s defensive capabilities.
- The class has access to several perks that unlock new weapons. You shouldn’t unlock them one by one if you don’t want to test weapons – save supplies for other perks and find the weapon you want to test in game.
- The Gunslinger class has one of the most powerful perks in the game, Gimme a Reason. It allows the character to shoot accurately while moving and significantly reduces the recoil effect. This allows the Rifleman to be more effective in combat while on the move, as well as to use high recoil weapons more accurately.
- Note that you will eventually unlock all perks, but you should focus on the one you really need as it will take a significant amount of supplies to unlock them.