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4K, UI Improvements, Dualsence Features, and Other Final Fantasy XIV PS5 Beta Changes

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Matt “Bayon” Hilton of the Final Fantasy XIV Community Team spoke with Project General Manager Shoichi Matsuzawa to discuss the PlayStation 5 version. Open Beta Testing begins April 13th for both PlayStation 4 game owners and new players who download trial version.

The main edition changes for the new generation of consoles are as follows:

  • Graphics. There will be three resolutions to choose from: 4K (2160p) / WQHD (1440p) / Full HD (1080p). WQHD and Full HD should run at 60 FPS in normal game mode, and when 4K is selected, the frame rate will be around 40 FPS. In the latter case, in locations with hundreds of players, the game will be able to maintain a stable 30 FPS.
  • Interface. Initially, the interface was created for playing at 720p, so the developers have worked to increase the resolution of the original images for the PS5 version. The team used AI tools to increase the resolution, and then manually walked through the individual elements where necessary. In addition, the font resolution has been increased.
  • Downloads. Thanks to the SSD on PS5, you can teleport to anywhere much faster. Thanks to refactoring of the code for some processes, the speed in the PS4 version has also improved slightly.
  • Controller. The developers have integrated some of the features of the DualSense controller. They’ve tweaked the tactile feedback for a whole list of actions, including unique footsteps for different mounts, the actions of the Followers of the Craft and Earth, and more. For combat mechanics, recoil has been minimized so as not to interfere with player concentration during battles. In terms of responsive triggers, the team said there aren’t many areas in the game mechanics where this feature could be applied, but they’ve integrated it in specific places, like missions where the camera switches to first person to accomplish certain tasks. …
  • Sounds. From the very start of the game, the background sound in FFXIV had different parameters, for example, the audible range, but with the introduction of the 3D sound function for the PS5, these settings can be used to the maximum. For example, each time you change the position of the camera, the ambient background sound will shift accordingly, providing a deeper immersion. It is recommended to use this function with headphones that support 3D sound.

The PlayStation 5 version of Final Fantasy XIV is launching in beta, so the developers plan to improve it along with future updates, including taking into account player feedback.

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