Until November 18
During the announcement of the new Radeon RX 6000 graphics cards, AMD practically did not raise the issue of ray tracing.
At the moment we know that special Ray Accelerators are responsible for hardware acceleration of this process, and the implementation will rely on the capabilities of DirectX 12, and not on some proprietary technology.
Former Alienware co-founder and current chief gaming architect at AMD, Frank Azor, has promised that the company will reveal more details about its implementation of ray tracing acceleration and some other technical aspects a little later, but before the graphics cards go on sale. That is, until November 18th.
We should also be told about supersampling technology, similar to Nvidia DLSS .