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Siege Survival: Gloria Victis: Review

Siege Survival Gloria Victis Review Siege Survival: Gloria Victis: Review

Relevant for platform: PC

Gloria Victis: Medieval MMORPG – independent development of a Polish studio Black eye gameswhich was released on Steam Early Access five years ago (and is still there). Haven’t you heard of this? It is not surprising – the project turned out to be quite a niche, did not gain much popularity, but did not become a failure either, allowing the developers to try their hand at another genre. Siege Survival: Gloria Victis – “strategy-survivor”: the same “Viking-knightly” setting as the namesake of the MMO (without literal copying of historical realities – the world is fictional here), and the gameplay can be described with the phrase “This war of mine In the Middle Age”.

It seems to be clear what awaits us: resource management, crafting, forays for supplies, a difficult moral choice “… But did the developers manage to surprise with something else?

Woe to the vanquished

A disaster struck the kingdom of Midland: the coastal town of Edring was attacked by naval raiders from Kargalda, Ismir. Despite fierce resistance, the defenders of the city could not oppose them – soon Edring was almost completely captured. The inhabitants were waiting for death, and their houses were plundered. Only the central castle, defended by a handful of guards, survived – several townspeople took refuge inside, who managed to send a messenger with a call for help. But we still have to live until the allies’ approach, which will not be easy: there are few defenders, the Ismirs are preparing a new assault, and the supply of food and water in the garrison is limited.

Bastion holds the defense.  By the way, such a small number of defenders (only 13) is not an oversimplification - in reality, a well-fortified castle could be defended by the forces of several dozen soldiers.

Bastion holds the defense. By the way, such a small number of defenders (only 13) is not an oversimplification – in reality, a well-fortified castle could be defended by the forces of several dozen soldiers.

The player will have to take over the leadership of the surviving townspeople (namely civilians, not soldiers). It is necessary to survive the siege and wait for help, providing the guards with food, equipment and medicine while they keep their defenses on the walls. In a small castle courtyard, you can build a warehouse, make a fire for cooking, build a furnace for baking bricks and smelting steel, and other simple facilities, but this is not enough – you cannot do without regular night forays into the ruined city for supplies.

Day and night

The idea of ​​survival strategies is not new: with This war of mine the game began to be compared from the moment of the announcement. There are also very recent examples – at least Mr. Prepper, which I recently talked about. Interestingly, all these projects were made in Poland – for some reason, the Poles are close to the topic of survival.

Now a hefty cobblestone will fly here - there is a risk of being left without a device for collecting rainwater.

Now a hefty cobblestone will fly here – there is a risk of being left without a device for collecting rainwater.

Game process Siege Survival: Gloria Victis
divided into two interrelated stages – day and night. During the day, the townspeople are engaged in peaceful affairs: they feed chickens and pigs, prepare food, collect useful devices, such as workbenches or ovens, and dig in the ruins of the tower – suddenly something valuable comes across. It is not enough to take care of your charges – on the shoulders of the player are worries about the garrison of the bastion, which repels assault after assault. Guards require food, drink, and equipment, and repairing walls requires bricks and building stone. Bastion, like the battles it fights, are abstract concepts: it is a separate window in the interface, which shows the defense forces, their basic needs. Here you can take broken weapons and armor from the guards and send them new equipment and food.

Do not forget about the characters directly under our control. There are few of them – from one to four, depending on the starting settings. With an incomplete team, it is possible to find others by offering them a helping hand – this happens during night forays into a plundered city. These raids are needed, of course, not only to replenish the team (on the contrary, sometimes you doubt whether you need another hungry company in an already poverty-stricken fortress), but first of all to search for resources, without which the siege will very quickly end in the defeat of the defense.

Ideally, no one should sit around: idleness is an unacceptable luxury during a siege.

Ideally, no one should sit around: idleness is an unacceptable luxury during a siege.

Edring is a large city, divided into several districts, each of which has its own probability of finding one or another type of supplies. Of course, every sortie is fraught with the danger of getting caught and dying: the Ismir warriors patrol the streets, and our heroes, as a rule, are worthless soldiers – it is far from a fact that it will be possible to survive in battle even with a single enemy. So you have to sneak around your native places, examining houses and sheds in search of something useful. Time for looting is limited – with the first rays of the sun it is necessary to return to the castle. Considering that the inventory is far from dimensionless, you have to carefully choose which of the items you find to take with you, and which to leave until the next time.

Not everyone will live to see victory

Only one of the characters can go to a night raid, while the rest can rest or reconnoiter the area at this time (the latter will help to find out the date of the next assault and assess the strength of the attackers). Most likely, the next day the scout will have to sleep off – the player must strictly monitor the indicators of the inhabitants (there are six of them – fatigue, hunger, thirst, illness, health and mood). Therefore, the constant sending out of the same hero (for example, he has a large inventory) will lead to sad consequences.

Dying in a fortress from wounds, diseases, hunger or physical exhaustion is much easier than falling from the axes of Ismir’s sentries in a night raid: the patrolmen are quite clumsy, they are easy to notice and just as easy to hide from them, so I was not lucky to lose a resident during a sortie only once, and even then because of a bug – having buried himself in an obstacle, the poor fellow continued to run on the spot, receiving blow after blow.

After returning, a new day comes with new worries, which should not be postponed on the back burner – “the clock is ticking.” Due to the inexorable passage of time, you have to choose – either try to collect a full four survivors in order to manage to do all the things in a short time, or limit yourself to one or two residents in the name of saving resources.

It is better to burn infected corpses, otherwise, having run nearby, you can get sick.

It is better to burn infected corpses, otherwise, having run nearby, you can get sick.

I advise you to choose the first option: yes, this is a little more difficult, but not so boring. The scourge of such games is the routine grind of resources, and if it is also built around waiting for each action to end (as here, for example), then generally put out the light: to watch the slow movement of the progress bar during the harvest, few people will like it. The presence of several characters allows you to avoid this – while one is busy, you give orders to the second, the third, and then, you see, the first will be free. Free hands will not be enough anyway, so there will be something for everyone.

“Choice pangs” that do not exist

Unfortunately, this routine is inevitable during sorties. As I said, the enemies do not pose a particular threat, so each raid is just a run from one heap of garbage to another: rummaged, took the valuable, went further. Moreover, it is imperative to return home, and no one will like backtracking.

The situation could be corrected by chance encounters with surviving residents, moral dilemmas and situations that a city occupied by the invaders should be rich in, but this is precisely the weakest side Siege Survival… No, from time to time we manage to stumble upon an event marked with a special icon: for example, a woman who miraculously escaped offers to exchange food for resources, or we are faced with a choice of how to behave while searching for food in a destroyed house. All this is designed in the form of already familiar text quests, which can be ruined by choosing the wrong dialogue option.

Meat is always valuable, but is it worth the risk?

Meat is always valuable, but is it worth the risk?

But, what a shame, such events are very rare, they are very short and can hardly surprise a sophisticated player with something. IN This war of mine similar stories from the life of a war-torn city were made much better, and some even squeezed a tear. Here, everything is ordinary: you expect a serious and gloomy plot, but you get small fragments, too vague to evoke at least some kind of response in your soul.

During the assault, enemies can throw stones and carcasses of infected animals into the courtyard with the help of catapults or fire flaming arrows at buildings. You have to risk the health of residents and put out the fire – resources are more expensive.

However Siege Survival: Gloria Victis does not leave a feeling of unfinished work – the problem concerns only the plot and surroundings. The “survivor” itself looks good – it is noticeable that the developers have thought out both the balance and the complexity. There are several options for starting – both for those who want hardcore and for those who like to immerse themselves in the plot (even if you hardly notice it here). There is even a fully customizable walkthrough and the ability to select custom scenarios.

And for those who were waiting, first of all, for a harsh medieval story about the difficult days and nights of a besieged city, the fate of which depends on a handful of brave men, the news is disappointing – it is far from being in the first place here.

Pros: no routine grind during the daytime gameplay phase, good balance of difficulty.

Minuses: an unsuccessful attempt to tell a serious story, boring forays into the city.

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